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listen_and_play.py
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listen_and_play.py
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import socket
import threading
from queue import Queue
from dataclasses import dataclass, field
import sounddevice as sd
from transformers import HfArgumentParser
@dataclass
class ListenAndPlayArguments:
send_rate: int = field(default=16000, metadata={"help": "In Hz. Default is 16000."})
recv_rate: int = field(default=16000, metadata={"help": "In Hz. Default is 16000."})
list_play_chunk_size: int = field(
default=1024,
metadata={"help": "The size of data chunks (in bytes). Default is 1024."},
)
host: str = field(
default="localhost",
metadata={
"help": "The hostname or IP address for listening and playing. Default is 'localhost'."
},
)
send_port: int = field(
default=12345,
metadata={"help": "The network port for sending data. Default is 12345."},
)
recv_port: int = field(
default=12346,
metadata={"help": "The network port for receiving data. Default is 12346."},
)
def listen_and_play(
send_rate=16000,
recv_rate=44100,
list_play_chunk_size=1024,
host="localhost",
send_port=12345,
recv_port=12346,
):
send_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
send_socket.connect((host, send_port))
recv_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
recv_socket.connect((host, recv_port))
print("Recording and streaming...")
stop_event = threading.Event()
recv_queue = Queue()
send_queue = Queue()
def callback_recv(outdata, frames, time, status):
if not recv_queue.empty():
data = recv_queue.get()
outdata[: len(data)] = data
outdata[len(data) :] = b"\x00" * (len(outdata) - len(data))
else:
outdata[:] = b"\x00" * len(outdata)
def callback_send(indata, frames, time, status):
if recv_queue.empty():
data = bytes(indata)
send_queue.put(data)
def send(stop_event, send_queue):
while not stop_event.is_set():
data = send_queue.get()
send_socket.sendall(data)
def recv(stop_event, recv_queue):
def receive_full_chunk(conn, chunk_size):
data = b""
while len(data) < chunk_size:
packet = conn.recv(chunk_size - len(data))
if not packet:
return None # Connection has been closed
data += packet
return data
while not stop_event.is_set():
data = receive_full_chunk(recv_socket, list_play_chunk_size * 2)
if data:
recv_queue.put(data)
try:
send_stream = sd.RawInputStream(
samplerate=send_rate,
channels=1,
dtype="int16",
blocksize=list_play_chunk_size,
callback=callback_send,
)
recv_stream = sd.RawOutputStream(
samplerate=recv_rate,
channels=1,
dtype="int16",
blocksize=list_play_chunk_size,
callback=callback_recv,
)
threading.Thread(target=send_stream.start).start()
threading.Thread(target=recv_stream.start).start()
send_thread = threading.Thread(target=send, args=(stop_event, send_queue))
send_thread.start()
recv_thread = threading.Thread(target=recv, args=(stop_event, recv_queue))
recv_thread.start()
input("Press Enter to stop...")
except KeyboardInterrupt:
print("Finished streaming.")
finally:
stop_event.set()
# Given that socket::recv is blocking in receive_data_chunk, shut it down to allow the thread to continue.
recv_socket.shutdown(socket.SHUT_RDWR)
recv_thread.join()
send_thread.join()
send_socket.close()
recv_socket.close()
print("Connection closed.")
if __name__ == "__main__":
parser = HfArgumentParser((ListenAndPlayArguments,))
(listen_and_play_kwargs,) = parser.parse_args_into_dataclasses()
listen_and_play(**vars(listen_and_play_kwargs))