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crunch.js
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var fs = require('fs')
var _ = require('lodash')
var path = require('path')
var cruncher = require('./lib/cruncher.js')
var flags = require('flags')
// define flags
flags.defineBoolean('normalize', false, 'Normalize the wave ?')
flags.defineBoolean('channel', 0, 'Channel for data?')
flags.defineBoolean('linear', false, 'Linear interpolation?')
flags.defineBoolean('exp', false, 'Exponential interpolation?')
// check usage
if (process.argv.length < 4) {
console.log('Usage: node crunch.js [SOUND.WAV] [NOTE|BASE FREQUENCY|auto]')
process.exit(1)
}
// parse flags
flags.parse(process.argv.slice(4))
// log
console.log("Crunching data...")
// crunch
var synthdata = cruncher(process.argv[2], process.argv[3], {
normalize: flags.get('normalize'),
channel: flags.get('channel'),
linear: flags.get('linear'),
exp: flags.get('exp')
})
// log
var filename = path.basename(process.argv[2], path.extname(process.argv[2])) + '.snt'
console.log("Saving data as " + filename + "...")
// creating buffer
var buf = Buffer.from(_.map(_.chunk(synthdata, 2), function (chunk) {
return _.reduce(chunk, function(cur, oth) {
return (cur << 4) + oth
}, 0)
}))
// save buff
fs.writeFile(path.dirname(process.argv[2]) + "/" + filename, buf, function(err) {
// error
if (err) {
console.log("Error : " + err)
process.exit(1)
} else {
console.log("Successfully output " + filename + "!")
}
})
// done
console.log('Done!')