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In Mario Kart Wii, there are some tracks that have BRSTMs with up to 8 channels. During different parts of the track, the game switches between the channels to dynamically change the music. If BRSTMs with only 2 channels are used, then the music will cut out at the parts of the track where the missing channels are supposed to play.
The text was updated successfully, but these errors were encountered:
In Mario Kart Wii, there are some tracks that have BRSTMs with up to 8 channels. During different parts of the track, the game switches between the channels to dynamically change the music. If BRSTMs with only 2 channels are used, then the music will cut out at the parts of the track where the missing channels are supposed to play.
The text was updated successfully, but these errors were encountered: