- ibl
- fuzzing https://github.com/antonio-morales/Fuzzing101/tree/main/Exercise%201
- ui / stats / text rendering
- add a grid https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8
- gizmos / grid
- materials
- replace stl with something like https://github.com/mendsley/tinystl
- terrain pbr sample
- perlin noise lib
- erosion
- for sky https://ebruneton.github.io/precomputed_atmospheric_scattering/
- deferred rendering https://blogs.igalia.com/itoral/2018/04/17/frame-analysis-of-a-rendering-of-the-sponza-model/
- d3d11 backend
- physics sample
- vulkan backend
- webgpu backend
- metal backend