Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

rendering with custom cameras Matrix? #66

Open
airchange opened this issue Jul 8, 2024 · 0 comments
Open

rendering with custom cameras Matrix? #66

airchange opened this issue Jul 8, 2024 · 0 comments

Comments

@airchange
Copy link

When using nerf/instant-ngp before, each pixel of its image is actually represented by the starting point and end point of each ray(ray_o and rays_d) when rendering. It uses create_meshgrid() to generate a three-dimensional tensor and then operates to get ray_o and rays_d, so I can customize the ray to get every ray I need. So in 3DGS, can its camera parameters(Matrix of ray_o and rays_d) be passed into the render pipeline in a similar way?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant