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AnymalTerrain.yaml
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AnymalTerrain.yaml
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# used to create the object
name: AnymalTerrain
physics_engine: 'physx'
env:
numEnvs: ${resolve_default:4096,${...num_envs}}
numObservations: 188
numActions: 12
envSpacing: 3. # [m]
enableDebugVis: False
terrain:
terrainType: trimesh # none, plane, or trimesh
staticFriction: 1.0 # [-]
dynamicFriction: 1.0 # [-]
restitution: 0. # [-]
# rough terrain only:
curriculum: true
maxInitMapLevel: 0
mapLength: 8.
mapWidth: 8.
numLevels: 10
numTerrains: 20
# terrain types: [smooth slope, rough slope, stairs up, stairs down, discrete]
terrainProportions: [0.1, 0.1, 0.35, 0.25, 0.2]
# tri mesh only:
slopeTreshold: 0.5
baseInitState:
pos: [0.0, 0.0, 0.62] # x,y,z [m]
rot: [0.0, 0.0, 0.0, 1.0] # x,y,z,w [quat]
vLinear: [0.0, 0.0, 0.0] # x,y,z [m/s]
vAngular: [0.0, 0.0, 0.0] # x,y,z [rad/s]
randomCommandVelocityRanges:
# train
linear_x: [-1., 1.] # min max [m/s]
linear_y: [-1., 1.] # min max [m/s]
yaw: [-3.14, 3.14] # min max [rad/s]
control:
# PD Drive parameters:
stiffness: 80.0 # [N*m/rad]
damping: 2.0 # [N*m*s/rad]
# action scale: target angle = actionScale * action + defaultAngle
actionScale: 0.5
# decimation: Number of control action updates @ sim DT per policy DT
decimation: 4
defaultJointAngles: # = target angles when action = 0.0
LF_HAA: 0.03 # [rad]
LH_HAA: 0.03 # [rad]
RF_HAA: -0.03 # [rad]
RH_HAA: -0.03 # [rad]
LF_HFE: 0.4 # [rad]
LH_HFE: -0.4 # [rad]
RF_HFE: 0.4 # [rad]
RH_HFE: -0.4 # [rad]
LF_KFE: -0.8 # [rad]
LH_KFE: 0.8 # [rad]
RF_KFE: -0.8 # [rad]
RH_KFE: 0.8 # [rad]
urdfAsset:
file: "urdf/anymal_c/urdf/anymal_minimal.urdf"
footName: SHANK # SHANK if collapsing fixed joint, FOOT otherwise
kneeName: THIGH
collapseFixedJoints: True
fixBaseLink: false
defaultDofDriveMode: 4 # see GymDofDriveModeFlags (0 is none, 1 is pos tgt, 2 is vel tgt, 4 effort)
learn:
allowKneeContacts: true
# rewards
terminalReward: 0.0
linearVelocityXYRewardScale: 1.0
linearVelocityZRewardScale: -4.0
angularVelocityXYRewardScale: -0.05
angularVelocityZRewardScale: 0.5
orientationRewardScale: -0. #-1.
torqueRewardScale: -0.00002 # -0.000025
jointAccRewardScale: -0.0005 # -0.0025
baseHeightRewardScale: -0.0 #5
feetAirTimeRewardScale: 1.0
kneeCollisionRewardScale: -0.25
feetStumbleRewardScale: -0. #-2.0
actionRateRewardScale: -0.01
# cosmetics
hipRewardScale: -0. #25
# normalization
linearVelocityScale: 2.0
angularVelocityScale: 0.25
dofPositionScale: 1.0
dofVelocityScale: 0.05
heightMeasurementScale: 5.0
# noise
addNoise: true
noiseLevel: 1.0 # scales other values
dofPositionNoise: 0.01
dofVelocityNoise: 1.5
linearVelocityNoise: 0.1
angularVelocityNoise: 0.2
gravityNoise: 0.05
heightMeasurementNoise: 0.06
#randomization
randomizeFriction: true
frictionRange: [0.5, 1.25]
pushRobots: true
pushInterval_s: 15
# episode length in seconds
episodeLength_s: 20
# viewer cam:
viewer:
refEnv: 0
pos: [0, 0, 10] # [m]
lookat: [1., 1, 9] # [m]
# set to True if you use camera sensors in the environment
enableCameraSensors: False
sim:
dt: 0.005
substeps: 1
up_axis: "z"
use_gpu_pipeline: ${eq:${...pipeline},"gpu"}
gravity: [0.0, 0.0, -9.81]
physx:
num_threads: ${....num_threads}
solver_type: ${....solver_type}
use_gpu: ${contains:"cuda",${....sim_device}} # set to False to run on CPU
num_position_iterations: 4
num_velocity_iterations: 1
contact_offset: 0.02
rest_offset: 0.0
bounce_threshold_velocity: 0.2
max_depenetration_velocity: 100.0
default_buffer_size_multiplier: 5.0
max_gpu_contact_pairs: 8388608 # 8*1024*1024
num_subscenes: ${....num_subscenes}
contact_collection: 1 # 0: CC_NEVER (don't collect contact info), 1: CC_LAST_SUBSTEP (collect only contacts on last substep), 2: CC_ALL_SUBSTEPS (broken - do not use!)
task:
randomize: False