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Quadcopter.yaml
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Quadcopter.yaml
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# used to create the object
name: Quadcopter
physics_engine: ${..physics_engine}
# if given, will override the device setting in gym.
env:
numEnvs: ${resolve_default:8192,${...num_envs}}
envSpacing: 1.25
maxEpisodeLength: 500
enableDebugVis: False
clipObservations: 5.0
clipActions: 1.0
# set to True if you use camera sensors in the environment
enableCameraSensors: False
sim:
dt: 0.01
substeps: 2
up_axis: "z"
use_gpu_pipeline: ${eq:${...pipeline},"gpu"}
gravity: [0.0, 0.0, -9.81]
physx:
num_threads: ${....num_threads}
solver_type: ${....solver_type}
use_gpu: ${contains:"cuda",${....sim_device}} # set to False to run on CPU
num_position_iterations: 4
num_velocity_iterations: 0
contact_offset: 0.02
rest_offset: 0.001
bounce_threshold_velocity: 0.2
max_depenetration_velocity: 1000.0
default_buffer_size_multiplier: 5.0
max_gpu_contact_pairs: 1048576 # 1024*1024
num_subscenes: ${....num_subscenes}
contact_collection: 0 # 0: CC_NEVER (don't collect contact info), 1: CC_LAST_SUBSTEP (collect only contacts on last substep), 2: CC_ALL_SUBSTEPS (broken - do not use!)
task:
randomize: False