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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Galo",
"language": "GDScript",
"path": "res://dados/Galo.gd"
}, {
"base": "KinematicBody2D",
"class": "Inimigo",
"language": "GDScript",
"path": "res://inimigo/Inimigo.gd"
}, {
"base": "KinematicBody2D",
"class": "Jogador",
"language": "GDScript",
"path": "res://jogador/Jogador.gd"
}, {
"base": "Node2D",
"class": "Ringue",
"language": "GDScript",
"path": "res://Ringue.gd"
} ]
_global_script_class_icons={
"Galo": "",
"Inimigo": "",
"Jogador": "",
"Ringue": ""
}
[application]
config/name="Rinha de Galo"
run/main_scene="res://menus/MenuIniciar.tscn"
config/icon="res://icon.png"
[autoload]
Dados="*res://Dados.gd"
Global="*res://Global.gd"
GaloManager="*res://dados/GaloManager.tscn"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=640
window/size/test_height=360
window/stretch/mode="2d"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ataque={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="ringue"
2d_physics/layer_2="corpo_jogador"
2d_physics/layer_3="corpo_inimigo"
2d_physics/layer_4="jogador_area"
2d_physics/layer_5="inimigo_area"
2d_physics/layer_6="limite_ia_ringue"
2d_physics/layer_7="jogador_limite_ringue"
2d_physics/layer_8="inimigo_limite_ringue"
[rendering]
quality/intended_usage/framebuffer_allocation=0
environment/default_environment="res://default_env.tres"