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nonunity-build.yml
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name: 'Non-Unity build'
on:
push:
branches:
- '**'
paths:
- '.github/workflows/**'
- 'gamedata/**'
- 'sdk/**'
- 'src/**'
- '**/CMakeLists.txt'
- '**/*.ltx'
- '**/*.json'
pull_request:
branches:
- '**'
paths:
- '.github/workflows/**'
- 'gamedata/**'
- 'sdk/**'
- 'src/**'
- '**/CMakeLists.txt'
- '**/*.ltx'
- '**/*.json'
defaults:
run:
shell: pwsh
jobs:
build-engine:
name: 'Build engine'
strategy:
matrix:
system:
- windows-2022
preset:
- Engine
platform:
- x64
config:
- Debug
- RelWithDebInfo
- Release
runs-on: ${{ matrix.system }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Cache packages
uses: actions/cache@v4
with:
key: ${{ matrix.preset }}-NuGet-${{ hashFiles('**/Packages.config') }}
restore-keys: |
${{ matrix.preset }}-NuGet-${{ hashFiles('**/Packages.config') }}
${{ matrix.preset }}-NuGet-
path: |
~/.nuget/packages
- name: Configure engine
run: |
cmake `
--preset ${{ matrix.preset }}-${{ matrix.platform }}-NonUnity
- name: Build engine
run: |
cmake `
--build `
--preset ${{ matrix.preset }}-${{ matrix.platform }}-NonUnity-${{ matrix.config }}