MaterialDebugAppState is not reloading the changed shader instead reloads the old one #843
Labels
defect
Something that is supposed to work, but doesn't. Less severe than a "bug"
Milestone
If a shader-file has changed the application recognizes correctly the change, but the reload of the material actually reloads the old shader code instead of loading the new code. This is caused by the TechniqueDefault deep in the MaterialDefiniton.
The text was updated successfully, but these errors were encountered: