diff --git a/src/game/Tactical/Overhead.cc b/src/game/Tactical/Overhead.cc index e17b161f3e..7f267998d5 100644 --- a/src/game/Tactical/Overhead.cc +++ b/src/game/Tactical/Overhead.cc @@ -4036,8 +4036,6 @@ void ExitCombatMode( ) } // Change music modes - gfForceMusicToTense = TRUE; - SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT ); BetweenTurnsVisibilityAdjustments(); @@ -4327,7 +4325,6 @@ BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen ) }*/ // Begin tense music.... - gfForceMusicToTense = TRUE; SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT ); return( TRUE ); diff --git a/src/game/Utils/Music_Control.cc b/src/game/Utils/Music_Control.cc index e493b1d6b3..d27f98b48c 100644 --- a/src/game/Utils/Music_Control.cc +++ b/src/game/Utils/Music_Control.cc @@ -29,7 +29,6 @@ static INT8 gbDeathSongCount = 0; static INT8 gbFadeSpeed = 1; -BOOLEAN gfForceMusicToTense = FALSE; static BOOLEAN gfDontRestartSong = FALSE; diff --git a/src/game/Utils/Music_Control.h b/src/game/Utils/Music_Control.h index d3dc88992f..d6fe37f3f8 100644 --- a/src/game/Utils/Music_Control.h +++ b/src/game/Utils/Music_Control.h @@ -6,7 +6,6 @@ #include extern MusicMode gubMusicMode; -extern BOOLEAN gfForceMusicToTense; void SetMusicMode(MusicMode ubMusicMode);