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你好,我是一个小白,目前正在学习这套框架。我发现按照网上的方法,开启更新模式后,下载会卡住,具体表现就是一直在下载,但是下载进度总是为0。我使用的服务器是本地IIS,按照网上的办法搭建的。 `void OnDownloadFile(List evParams) { UnityEngine.Debug.LogError("OnDownloadFile 下载文件"); string url = evParams[0].ToString(); currDownFile = evParams[1].ToString();
using (WebClient client = new WebClient()) { sw.Start(); client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ProgressChanged); client.DownloadFileAsync(new System.Uri(url), currDownFile); } }`
具体就是卡在了DownloadFileAsync这句里面。请问下可能是什么原因呢?会不会是我搭建的IIS有问题,导致不能下载。
The text was updated successfully, but these errors were encountered:
这个已经解决了,应该是新版本的线程下载没有添加下载完成的回调
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你好,我是一个小白,目前正在学习这套框架。我发现按照网上的方法,开启更新模式后,下载会卡住,具体表现就是一直在下载,但是下载进度总是为0。我使用的服务器是本地IIS,按照网上的办法搭建的。
`void OnDownloadFile(List evParams) {
UnityEngine.Debug.LogError("OnDownloadFile 下载文件");
string url = evParams[0].ToString();
currDownFile = evParams[1].ToString();
具体就是卡在了DownloadFileAsync这句里面。请问下可能是什么原因呢?会不会是我搭建的IIS有问题,导致不能下载。
The text was updated successfully, but these errors were encountered: