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measure-it.html
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measure-it.html
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<!DOCTYPE html>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<!-- three.js library -->
<script src='vendor/three.js/build/three.js'></script>
<!-- jsartookit -->
<script src="../vendor/jsartoolkit5/build/artoolkit.min.js"></script>
<script src="../vendor/jsartoolkit5/js/artoolkit.api.js"></script>
<!-- include threex.artoolkit -->
<script src="../src/threex/threex-artoolkitsource.js"></script>
<script src="../src/threex/threex-artoolkitcontext.js"></script>
<script src="../src/threex/threex-arbasecontrols.js"></script>
<script src="../src/threex/threex-armarkercontrols.js"></script>
<script>THREEx.ArToolkitContext.baseURL = '../'</script>
<body style='margin : 0px; overflow: hidden; font-family: Monospace;'><div style='position: absolute; top: 10px; width:100%; text-align: center; z-index: 1;'>
<a href="https://github.com/jeromeetienne/AR.js/" target="_blank">AR.js</a> - Measure the distance between 2 markers - hiro and kanji
<br/>
Contact me any time at <a href='https://twitter.com/jerome_etienne' target='_blank'>@jerome_etienne</a>
</div>
<script>
//////////////////////////////////////////////////////////////////////////////////
// Init
//////////////////////////////////////////////////////////////////////////////////
// init renderer
var renderer = new THREE.WebGLRenderer({
antialias : true,
alpha: true
});
renderer.setClearColor(new THREE.Color('lightgrey'), 0)
renderer.setSize( 640, 480 );
renderer.domElement.style.position = 'absolute'
renderer.domElement.style.top = '0px'
renderer.domElement.style.left = '0px'
document.body.appendChild( renderer.domElement );
// array of functions for the rendering loop
var onRenderFcts= [];
// init scene and camera
var scene = new THREE.Scene();
//////////////////////////////////////////////////////////////////////////////////
// Initialize a basic camera
//////////////////////////////////////////////////////////////////////////////////
// Create a camera
var camera = new THREE.Camera();
scene.add(camera);
////////////////////////////////////////////////////////////////////////////////
// handle arToolkitSource
////////////////////////////////////////////////////////////////////////////////
var arToolkitSource = new THREEx.ArToolkitSource({
// to read from the webcam
sourceType : 'webcam',
// to read from an image
// sourceType : 'image',
// sourceUrl : THREEx.ArToolkitContext.baseURL + '../data/images/img.jpg',
// to read from a video
// sourceType : 'video',
// sourceUrl : THREEx.ArToolkitContext.baseURL + '../data/videos/headtracking.mp4',
})
arToolkitSource.init(function onReady(){
onResize()
})
// handle resize
window.addEventListener('resize', function(){
onResize()
})
function onResize(){
arToolkitSource.onResizeElement()
arToolkitSource.copyElementSizeTo(renderer.domElement)
if( arToolkitContext.arController !== null ){
arToolkitSource.copyElementSizeTo(arToolkitContext.arController.canvas)
}
}
////////////////////////////////////////////////////////////////////////////////
// initialize arToolkitContext
////////////////////////////////////////////////////////////////////////////////
// create atToolkitContext
var arToolkitContext = new THREEx.ArToolkitContext({
cameraParametersUrl: THREEx.ArToolkitContext.baseURL + '../data/data/camera_para.dat',
detectionMode: 'mono',
})
// initialize it
arToolkitContext.init(function onCompleted(){
// copy projection matrix to camera
camera.projectionMatrix.copy( arToolkitContext.getProjectionMatrix() );
})
// update artoolkit on every frame
onRenderFcts.push(function(){
if( arToolkitSource.ready === false ) return
arToolkitContext.update( arToolkitSource.domElement )
})
;(function(){
//////////////////////////////////////////////////////////////////////////////
// markerRoot1
//////////////////////////////////////////////////////////////////////////////
// build markerControls
var markerRoot1 = new THREE.Group
markerRoot1.name = 'marker1'
scene.add(markerRoot1)
var markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot1, {
type : 'pattern',
patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.hiro',
// patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.kanji',
})
// add a gizmo in the center of the marker
var geometry = new THREE.OctahedronGeometry( 0.1, 0 )
var material = new THREE.MeshNormalMaterial({
wireframe: true
});
var mesh = new THREE.Mesh( geometry, material );
markerRoot1.add( mesh );
//////////////////////////////////////////////////////////////////////////////
// markerRoot2
//////////////////////////////////////////////////////////////////////////////
// build markerControls
var markerRoot2 = new THREE.Group
markerRoot2.name = 'marker2'
scene.add(markerRoot2)
var markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot2, {
type : 'pattern',
// patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.hiro',
patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.kanji',
})
// add a gizmo in the center of the marker
var geometry = new THREE.OctahedronGeometry( 0.1, 0 )
var material = new THREE.MeshNormalMaterial({
wireframe: true
});
var mesh = new THREE.Mesh( geometry, material );
markerRoot2.add( mesh );
})()
;(function(){
var markerRoot1 = scene.getObjectByName('marker1')
var markerRoot2 = scene.getObjectByName('marker2')
var container = new THREE.Group
scene.add(container)
// update container.visible and scanningSpinner visibility
onRenderFcts.push(function(){
if( markerRoot1.visible === true && markerRoot2.visible === true ){
container.visible = true
document.querySelector('.scanningSpinner').style.display = 'none'
}else{
container.visible = false
document.querySelector('.scanningSpinner').style.display = ''
}
})
//////////////////////////////////////////////////////////////////////////////
// build lineMesh
//////////////////////////////////////////////////////////////////////////////
var material = new THREE.LineDashedMaterial( {
dashSize: 1,
gapSize: 1,
} );
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(1, 0, -3));
geometry.vertices.push(new THREE.Vector3(-1, 0, -3));
var lineMesh = new THREE.Line(geometry, material);
container.add(lineMesh)
// update lineMesh
onRenderFcts.push(function(){
var geometry = lineMesh.geometry
geometry.vertices[0].copy(markerRoot1.position)
geometry.vertices[1].copy(markerRoot2.position)
geometry.verticesNeedUpdate = true
geometry.computeBoundingSphere();
lineMesh.computeLineDistances();
var length = markerRoot1.position.distanceTo(markerRoot2.position)
lineMesh.material.scale = length * 10
lineMesh.material.needsUpdate = true
})
//////////////////////////////////////////////////////////////////////////////
// display the distance between the 2 markers
//////////////////////////////////////////////////////////////////////////////
// build texture
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 64;
var context = canvas.getContext( '2d' );
var texture = new THREE.CanvasTexture( canvas );
// build sprite
var material = new THREE.SpriteMaterial({
map: texture,
color: 0xffffff,
});
var sprite = new THREE.Sprite( material );
sprite.scale.multiplyScalar(0.5)
container.add(sprite)
// upload measure
onRenderFcts.push(function(){
// update sprite position
sprite.position.addVectors(markerRoot1.position, markerRoot2.position).multiplyScalar(1/2)
// get the text to display
var length = markerRoot1.position.distanceTo(markerRoot2.position)
var text = length.toFixed(2)
// put the text in the sprite
context.font = '40px monospace';
context.clearRect( 0, 0, canvas.width, canvas.height );
context.fillStyle = '#fff';
context.fillText(text, canvas.width/4, 3*canvas.height/4 )
sprite.material.map.needsUpdate = true
})
})()
//////////////////////////////////////////////////////////////////////////////////
// render the whole thing on the page
//////////////////////////////////////////////////////////////////////////////////
// render the scene
onRenderFcts.push(function(){
renderer.render( scene, camera );
})
// run the rendering loop
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(deltaMsec/1000, nowMsec/1000)
})
})
</script>
<!-- Scanning animation when the marker are not visible -->
<div class="scanningSpinner">
<label>
Scanning
</label>
<div class="rect1"></div>
<div class="rect2"></div>
<div class="rect3"></div>
</div>
<style>
.scanningSpinner {
margin: 100px auto;
height: 40px;
text-align: center;
}
.scanningSpinner label {
display: block;
color: #333;
font-size: 200%;
}
.scanningSpinner > div {
background-color: #333;
height: 100%;
width: 6px;
display: inline-block;
-webkit-animation: sk-stretchdelay 1.2s infinite ease-in-out;
animation: sk-stretchdelay 1.2s infinite ease-in-out;
}
.scanningSpinner .rect2 {
-webkit-animation-delay: -1.1s;
animation-delay: -1.1s;
}
.scanningSpinner .rect3 {
-webkit-animation-delay: -1.0s;
animation-delay: -1.0s;
}
@-webkit-keyframes sk-stretchdelay {
0%, 40%, 100% { -webkit-transform: scaleY(0.4) }
20% { -webkit-transform: scaleY(1.0) }
}
@keyframes sk-stretchdelay {
0%, 40%, 100% {
transform: scaleY(0.4);
-webkit-transform: scaleY(0.4);
}
20% {
transform: scaleY(1.0);
-webkit-transform: scaleY(1.0);
}
}
</style>
</body>