- IMPORTANT: Before upgrading to a new version, always check for breaking changes.
- Install build prerequisites on your system
git clone https://github.com/neovim/neovim
cd neovim && make CMAKE_BUILD_TYPE=RelWithDebInfo
- If you want the stable release, also run
git checkout stable
. - If you want to install to a custom location, set
CMAKE_INSTALL_PREFIX
. See also INSTALL.md. - On BSD, use
gmake
instead ofmake
. - To build on Windows, see the Building on Windows section. MSVC (Visual Studio) is recommended.
- If you want the stable release, also run
sudo make install
- Default install location is
/usr/local
- On Debian/Ubuntu, instead of installing files directly with
sudo make install
, you can runcd build && cpack -G DEB && sudo dpkg -i nvim-linux64.deb
to build DEB-package and install it. This should help ensuring the clean removal of installed files.
- Default install location is
Notes:
- From the repository's root directory, running
make
will download and build all the needed dependencies and put thenvim
executable inbuild/bin
. - Third-party dependencies (libuv, LuaJIT, etc.) are downloaded automatically to
.deps/
. See the FAQ if you have issues. - After building, you can run the
nvim
executable without installing it by runningVIMRUNTIME=runtime ./build/bin/nvim
. - If you plan to develop Neovim, install Ninja for faster builds. It will automatically be used.
- Install ccache for faster rebuilds of Neovim. It's used by default. To disable it, use
CCACHE_DISABLE=true make
.
See test/README.md.
First make sure you installed the build prerequisites. Now that you have the dependencies, you can try other build targets explained below.
The build type determines the level of used compiler optimizations and debug information:
Release
: Full compiler optimizations and no debug information. Expect the best performance from this build type. Often used by package maintainers.Debug
: Full debug information; few optimizations. Use this for development to get meaningful output from debuggers like GDB or LLDB. This is the default ifCMAKE_BUILD_TYPE
is not specified.RelWithDebInfo
("Release With Debug Info"): Enables many optimizations and adds enough debug info so that when Neovim ever crashes, you can still get a backtrace.
So, for a release build, just use:
make CMAKE_BUILD_TYPE=Release
(Do not add a -j
flag if ninja
is installed! The build will be in parallel automatically.)
Afterwards, the nvim
executable can be found in build/bin
. To verify the build type after compilation, run:
./build/bin/nvim --version | grep ^Build
To install the executable to a certain location, use:
make CMAKE_INSTALL_PREFIX=$HOME/local/nvim install
CMake, our main build system, caches a lot of things in build/CMakeCache.txt
. If you ever want to change CMAKE_BUILD_TYPE
or CMAKE_INSTALL_PREFIX
, run rm -rf build
first. This is also required when rebuilding after a Git commit adds or removes files (including from runtime
) — when in doubt, run make distclean
(which is basically a shortcut for rm -rf build .deps
).
By default (USE_BUNDLED=1
), Neovim downloads and statically links its needed dependencies. In order to be able to use a debugger on these libraries, you might want to compile them with debug information as well:
make distclean
make deps
MSVC (Visual Studio) is the recommended way to build on Windows. These steps were confirmed as of 2023.
- Install Visual Studio (2017 or later) with the Desktop development with C++ workload.
- On 32-bit Windows, you will need this workaround.
- Open the Neovim project folder.
- Visual Studio should detect the cmake files and automatically start building...
- Choose the
nvim.exe (bin\nvim.exe)
target and hit F5.- If the build fails, it may be because Visual Studio started the build with
x64-{Debug,Release}
before you switched the configuration tox86-Release
.- Right-click CMakeLists.txt → Delete Cache.
- Right-click CMakeLists.txt → Generate Cache.
- If you see an "access violation" from
ntdll
, you can ignore it and continue.
- If the build fails, it may be because Visual Studio started the build with
- If you see an error like
uv.dll not found
, try thenvim.exe (Install)
target. Then switch back tonvim.exe (bin\nvim.exe)
.
To build from the command line (i.e. invoke the cmake
commands yourself),
- Ensure you have the Visual Studio environment variables, using any of the following:
- Using the Visual Studio Developer Command Prompt or Visual Studio Developer PowerShell
- Invoking
Import-VisualStudioVars
in PowerShell from this PowerShell module - Invoking
VsDevCmd.bat
in Command PromptVsDevCmd.bat -arch=x64
luarocks
finds the Visual Studio installation, and doesn't fall back to MinGW with errors like:'mingw32-gcc' is not recognized as an internal or external command
- From the "Developer PowerShell" or "Developer Command Prompt":
cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=Release cmake --build .deps --config Release cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=Release cmake --build build --config Release
- Omit
--config Release
if you want a debug build. - Omit
-G Ninja
to use the "Visual Studio" generator.
- Omit
- Install CLion.
- Open the Neovim project in CLion.
- Select Build → Build All in 'Release'.
Install all dependencies the normal way, then build Neovim the normal way for a random CMake application (i.e. do not use the Makefile
that automatically downloads and builds "bundled" dependencies).
The cygport
repo contains Cygport files (e.g. APKBUILD
, PKGBUILD
) for all the dependencies not available in the Cygwin distribution, and describes any special commands or arguments needed to build. The Cygport definitions also try to describe the required dependencies for each one. Unless custom commands are provided, Cygport just calls autogen
/cmake
, make
, make install
, etc. in a clean and consistent way.
https://github.com/cascent/neovim-cygwin was built on Cygwin 2.9.0. Newer libuv
should require slightly less patching. Some SSP stuff changed in Cygwin 2.10.0, so that might change things too when building Neovim.
-
From the MSYS2 shell, install these packages:
pacman -S \ mingw-w64-x86_64-{gcc,cmake,make,ninja,diffutils}
-
From the Windows Command Prompt (
cmd.exe
), set up thePATH
and build.set PATH=c:\msys64\mingw64\bin;c:\msys64\usr\bin;%PATH%
-
You have two options:
- Build using
cmake
andNinja
generator:If you cannot install neovim withcmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build .deps cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build
ninja install
due to permission restriction, you can install neovim in a directory you have write access to.cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build .deps cmake -B build -G Ninja -D CMAKE_INSTALL_PREFIX=C:\nvim -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build
- Or, alternatively, you can use
mingw32-make
:mingw32-make deps mingw32-make CMAKE_BUILD_TYPE=RelWithDebInfo :: Or you can do the previous command specifying a custom prefix :: (Default is C:\Program Files (x86)\nvim) :: mingw32-make CMAKE_BUILD_TYPE=RelWithDebInfo CMAKE_INSTALL_PREFIX=C:\nvim mingw32-make install
- Build using
A normal build will create .mo
files in build/src/nvim/po
.
- If you see
msgfmt: command not found
, you need to installgettext
. On most systems, the package is just calledgettext
.
To check the translations for $LANG
, run make -C build check-po-$LANG
. Examples:
cmake --build build --target check-po-de
cmake --build build --target check-po-pt_BR
check-po-$LANG
generates a detailed report in./build/src/nvim/po/check-${LANG}.log
. (The report is generated bynvim
, not bymsgfmt
.)
To update the src/nvim/po/$LANG.po
file with the latest strings, run the following:
cmake --build build --target update-po-$LANG
- Note: Run
src/nvim/po/cleanup.vim
after updating.
To see the chain of includes, use the -H
option (#918):
echo '#include "./src/nvim/buffer.h"' | \
> clang -I.deps/usr/include -Isrc -std=c99 -P -E -H - 2>&1 >/dev/null | \
> grep -v /usr/
grep -v /usr/
is used to filter out system header files.-save-temps
can be added as well to see expanded macros or commented assembly.
You can customize the build process locally by creating a local.mk
, which is referenced at the top of the main Makefile
. It's listed in .gitignore
, so it can be used across branches. A new target in local.mk
overrides the default make-target.
Here's a sample local.mk
which adds a target to force a rebuild but does not override the default-target:
all:
rebuild:
rm -rf build
make
Reference the Debian package (or alternatively, the Homebrew formula) for the precise list of dependencies/versions.
To build the bundled dependencies using CMake:
cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build .deps
By default the libraries and headers are placed in .deps/usr
. Now you can build Neovim:
cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build
- Manually install the dependencies:
- libuv libluv libutf8proc luajit lua-lpeg tree-sitter tree-sitter-c tree-sitter-lua tree-sitter-markdown tree-sitter-query tree-sitter-vim tree-sitter-vimdoc unibilium
- Run CMake:
If all the dependencies are not available in the package, you can use only some of the bundled dependencies as follows (example of using
cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build
ninja
):cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo -DUSE_BUNDLED=OFF -DUSE_BUNDLED_TS=ON cmake --build .deps cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build
- Run
make
,ninja
, or whatever build tool you told CMake to generate.- Using
ninja
is strongly recommended.
- Using
- If treesitter parsers are not bundled, they need to be available in a
parser/
runtime directory (e.g./usr/share/nvim/runtime/parser/
).
sudo apt install luajit libluajit-5.1-dev lua-lpeg libunibilium-dev
cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo -DUSE_BUNDLED=OFF -DUSE_BUNDLED_LIBUV=ON -DUSE_BUNDLED_LUV=ON -DUSE_BUNDLED_TS=ON -DUSE_BUNDLED_UTF8PROC=ON
cmake --build .deps
cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build
- Example of using a package with all dependencies:
make USE_BUNDLED=OFF
- Example of using a package with some dependencies:
make BUNDLED_CMAKE_FLAG="-DUSE_BUNDLED=OFF -DUSE_BUNDLED_LUV=ON -DUSE_BUNDLED_TS=ON -DUSE_BUNDLED_LIBUV=ON"
General requirements (see #1469):
- Clang or GCC version 4.9+
- CMake version 3.13+, built with TLS/SSL support
- Optional: Get the latest CMake from an installer or the Python package (
pip install cmake
)
- Optional: Get the latest CMake from an installer or the Python package (
Platform-specific requirements are listed below.
sudo apt-get install ninja-build gettext cmake unzip curl build-essential
sudo dnf -y install ninja-build cmake gcc make unzip gettext curl glibc-gconv-extra
sudo zypper install ninja cmake gcc-c++ gettext-tools curl
sudo pacman -S base-devel cmake unzip ninja curl
apk add build-base cmake coreutils curl unzip gettext-tiny-dev
xbps-install base-devel cmake curl git
Starting from NixOS 18.03, the Neovim binary resides in the neovim-unwrapped
Nix package (the neovim
package being just a wrapper to setup runtime options like Ruby/Python support):
cd path/to/neovim/src
Drop into nix-shell
to pull in the Neovim dependencies:
nix-shell '<nixpkgs>' -A neovim-unwrapped
Configure and build:
rm -rf build && cmakeConfigurePhase
buildPhase
Tests are not available by default, because of some unfixed failures. You can enable them via adding this package in your overlay:
neovim-dev = (super.pkgs.neovim-unwrapped.override {
doCheck=true;
}).overrideAttrs(oa:{
cmakeBuildType="debug";
nativeBuildInputs = oa.nativeBuildInputs ++ [ self.pkgs.valgrind ];
shellHook = ''
export NVIM_PYTHON_LOG_LEVEL=DEBUG
export NVIM_LOG_FILE=/tmp/log
export VALGRIND_LOG="$PWD/valgrind.log"
'';
});
and replacing neovim-unwrapped
with neovim-dev
:
nix-shell '<nixpkgs>' -A neovim-dev
A flake for Neovim is hosted at nix-community/neovim-nightly-overlay, with 3 packages:
neovim
to run the nightlyneovim-debug
to run the package with debug symbolsneovim-developer
to get all the tools to develop onneovim
Thus you can run Neovim nightly with nix run github:nix-community/neovim-nightly-overlay
.
Similarly to develop on Neovim: nix run github:nix-community/neovim-nightly-overlay#neovim-developer
.
To use a specific version of Neovim, you can pass --override-input neovim-src .
to use your current directory,
or a specific SHA1 like --override-input neovim-src github:neovim/neovim/89dc8f8f4e754e70cbe1624f030fb61bded41bc2
.
sudo pkg install cmake gmake sha unzip wget gettext curl
If you get an error regarding a sha256sum
mismatch, where the actual SHA-256 hash is e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
, then this is your issue (that's the sha256sum
of an empty file).
doas pkg_add gmake cmake unzip curl gettext-tools
Build can sometimes fail when using the top level Makefile
, apparently due to some third-party component (see #2445-comment). The following instructions use CMake:
mkdir .deps
cd .deps
cmake ../cmake.deps/
gmake
cd ..
mkdir build
cd build
cmake ..
gmake
- Install Xcode Command Line Tools:
xcode-select --install
- Install Homebrew
- Install Neovim build dependencies:
brew install ninja cmake gettext curl
- Note: If you see Wget certificate errors (for older macOS versions less than 10.10):
brew install curl-ca-bundle echo CA_CERTIFICATE=$(brew --prefix curl-ca-bundle)/share/ca-bundle.crt >> ~/.wgetrc
- Note: If you see
'stdio.h' file not found
, try the following:open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg
- Install Xcode Command Line Tools:
xcode-select --install
- Install MacPorts
- Install Neovim build dependencies:
sudo port install ninja cmake gettext
- Note: If you see Wget certificate errors (for older macOS versions less than 10.10):
sudo port install curl-ca-bundle echo CA_CERTIFICATE=/opt/local/share/curl/curl-ca-bundle.crt >> ~/.wgetrc
- Note: If you see
'stdio.h' file not found
, try the following:open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg
From a newer macOS version, to build for older macOS versions, you will have to set the macOS deployment target:
make CMAKE_BUILD_TYPE=Release MACOSX_DEPLOYMENT_TARGET=10.13 DEPS_CMAKE_FLAGS="-DCMAKE_CXX_COMPILER=$(xcrun -find c++)"
Note that the C++ compiler is explicitly set so that it can be found when the deployment target is set.