From 32a3b9b960f8e8da7cc208e114a1a65862777322 Mon Sep 17 00:00:00 2001 From: 2tef <21069422+2tef@users.noreply.github.com> Date: Fri, 3 Feb 2023 20:58:06 -0300 Subject: [PATCH] fix whitespace with gofmt (#203) --- godotenv.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/godotenv.go b/godotenv.go index 368e804..715e87d 100644 --- a/godotenv.go +++ b/godotenv.go @@ -4,11 +4,11 @@ // // The TL;DR is that you make a .env file that looks something like // -// SOME_ENV_VAR=somevalue +// SOME_ENV_VAR=somevalue // // and then in your go code you can call // -// godotenv.Load() +// godotenv.Load() // // and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR") package godotenv @@ -46,7 +46,7 @@ func Parse(r io.Reader) (map[string]string, error) { // // You can otherwise tell it which files to load (there can be more than one) like: // -// godotenv.Load("fileone", "filetwo") +// godotenv.Load("fileone", "filetwo") // // It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults. func Load(filenames ...string) (err error) { @@ -69,7 +69,7 @@ func Load(filenames ...string) (err error) { // // You can otherwise tell it which files to load (there can be more than one) like: // -// godotenv.Overload("fileone", "filetwo") +// godotenv.Overload("fileone", "filetwo") // // It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars. func Overload(filenames ...string) (err error) {