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FF6_bestiary.txt
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MAKE SURE TO HAVE THESE MONSTERS BEFORE GOING TO THE FLOATING CONTINENT:
NOTE: The locations for all these monsters are further down in the guide.
Again, these monsters are mostly easy to find. However, if you're unlucky,
you may never encounter (for example) a Darkwind. People have gotten angry that
they missed enemies like Darkwind because I did not list them as missable. So
now, with this list, no one should be missing any more monsters.
4. Wererat
6. Bandit
7. Leaf Bunny
8. Darkwind
9. Sand Ray
10. Alacran
14. Belmodar
15. Unseelie
16. Mu
19. Gorgias
20. Cirpius
27. Cartagra
28. Acrophies
29. Gold Bear
30. Valeor
31. Wild Rat
32. Stray Cat
33. Aepyornis
34. Nettlehopper
35. Chippirabbit
36. Captain (Impossible to miss)
38. Templar (Impossible to miss)
40. Ghost
41. Poplium
50. Anguiform
51. Aspiran
52. Actinian
59. Bloodfang
60. Rock Wasp
68. Litwor Chicken
69. Joker
71. Wyvern
72. Grasswyrm
94. Briareus
95. Devourer
100. Land Grillon
102. Mandrake
103. Venobennu
104. Sky Armor (Impossible to miss)
105. Spitfire (Impossible to miss)
113. Naude (Can only be missed if you let Naude run away everytime you
encounter it [by casting Imp on it])
XX. Darkside [Listed only for Rage purposes. Has no Bestiary entry]
XX. Specter [Listed only for Rage purposes. Has no Bestiary entry]
XX. Eukaryote [Listed only for Rage purposes. Has no Bestiary entry]
-------------------------------------------------------------------------------
5) Bestiary [bstr]
-------------------------------------------------------------------------------
This is a complete list of every Bestiary entry in the game.
Now on to the explanation of everything in each entry. Each stat itself should
be fairly obvious (Level, HP, MP, Attack..., Magic Evasion).
----------------------------------------
SNES Name - The name the monster had in the SNES version of the game
----------------------------------------
Location - Where to find a monster. I have listed every location for the WoB
monster. For now, there's still only one location for the WoR monsters.
----------------------------------------
Gil - Money
----------------------------------------
EXP - Experience
----------------------------------------
Steal - Each monster can have up to two items you can steal from it. The chance
of actually getting the item is listed behind each item (either 1/8, 7/8, or
Always).
NOTE: There is a seperate Steal formula to determine if you even have a chance
of stealing. If it turns out you do have a chance, THEN there's a 1/8, or 7/8
chance of you stealing.
----------------------------------------
Drops - Almost the same as Steal. Each monster can have up to two Drop items.
The chance of getting each item is listed behind it.
There is no drop formula like there is with steal, so you do in fact have a
1/8 or 7/8 chance of getting the items.
----------------------------------------
Elemental Immunity - Obvious. Monster is immune to the listed elements.
----------------------------------------
Weak Against - The monster's weakness(es)
----------------------------------------
Absorbs - The monster absorbs these types of spells
----------------------------------------
Type - Monster's Type. Either Humanoid, Undead, neither, or both
----------------------------------------
Status Immunity - The monster is immune to the listed status ailments
----------------------------------------
Vulnerable to - Shows which status ailments monsters are vulnerable to (simply
the exact opposite of the Status Immunity above)
----------------------------------------
Inherent Status - The monster automatically has these statuses.
----------------------------------------
Other Immunity - Just like it says, other immunities
----------------------------------------
Special Attack - Lists the Special Attack of the monster and the effects of the
attack
----------------------------------------
Rage - This is the Rage Gau can learn of each monster. Note that there is only
one thing listed here. However, when you use a Rage in Battle, you have a 50%
of doing a physical attack, and the other 50% of doing the Rage listed here.
This is true for every single Rage, which is why I didn't see the need to list
the physical attack. Know that you only have a 50% of doing the Rage that is
listed. If a monster has no Rage, there will be no Rage entry.
----------------------------------------
Sketch - This is the different attacks Relm will do when she uses Sketch on a
monster. The rate of each attack are listed behind each attack
----------------------------------------
Control - All the commands a monster will have if you Control it (Equip Fake
Mustache on Relm to be able to use Control)
----------------------------------------
Metamorphose - This is only for the Esper Ragnarok. When you use the Esper, the
game randomly selects one of the four items listed. The numbers in parenthese
indicates the chance of success (128/256 = 50%, 192/256 = 75%). 0/256 means it
will never succeed.
----------------------------------------
MP Kill - If it says Yes, the monster can be killed by draining it's MP
(bringing it down to 0). If it says No, it doesn't.
----------------------------------------
Imp Criticals - Only applies if you use the Imp spell on the monster. If Yes,
the monster will not lose any Attack when Imp'd, and will also do critical
hits on each physical attack.
----------------------------------------
Run Difficulty - Obvious, the difficulty of running from this monster. Only used
in a formula to determine if you successfully run from a battle or not.
----------------------------------------
Attack Visual - This is only used internally by the game to determine the
graphic and sound to show/play when the monster attacks.
----------------------------------------
AI Script - Shows what actions/attacks each monster does and when. Couple things
to note:
a) Obviously, if a monster has two turns listed, it will simply loop back to the
beginning (i.o.w., 1st Turn) after all the turns are executed
b) When it says "Attacked by 'XXXX'", the XXXX refers to the battle command in
game (i.e. "If attacked by 'Attack'" only applies to the Attack command).
NOTE: I had to mention this because some people thought the 'Attack' meant
any attack in the game
c) If a monster has two different counterattacks (i.e. Aepyornis counters with
Attack if attacked by "Attack", and counters with !Featherdust for anything
else), it will only do the first counter it comes across (i.o.w. attacking
Aepyornis with the Attack command will not make Aepyornis use !Featherdust,
as it has already countered with Attack; if it misses (Aepyornis only
counters with Attack 33% of the time), it still won't counter with
!Featherdust
d) All attacks pre-fixed with an exclamation mark ('!') are that monster's
Special Attack (idea borrowed from Djibriel)
----------------------------------------
Now onto the list itself:
********************************************************************************
1. Guard
SNES Name: Guard
Location: Narshe (Biggs, Wedge, Terra raid) [WoB]
Vector (Go to the skinny house to the left of the Inn and say No when
the lady asks if you're loyal to the Empire) [WoB]
Level: 5
HP: 40
MP: 15
Attack: 16
Defense: 100
Evasion: 0
Magic: 6
Magic Defense: 140
Magic Evasion: 0
Speed: 30
Gil: 48
EXP: 48
Steal: Potion (7/8), Hi-Potion (1/8)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Poison
Absorbs: None
Type: Humanoid
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Critical (150% damage)
Rage: Critical
Sketch: Attack (Always)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dagger
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Critical (33%)
--------------------
********************************************************************************
2. Silver Lobo
SNES Name: Lobo
Location: Narshe (Biggs, Wedge, Terra raid) [WoB]
Level: 5
HP: 27
MP: 5
Attack: 20
Defense: 80
Evasion: 0
Magic: 3
Magic Defense: 120
Magic Evasion: 0
Speed: 35
Gil: 30
EXP: 37
Steal: Potion (Always)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Fire
Absorbs: None
Type: N/A
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Chomp (150% damage)
Rage: Chomp
Sketch: Attack (3/4), Chomp (1/4)
Control: Attack, Chomp
Metamorphose: Dried Meat, Dried Meat, Dried Meat, Dried Meat (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Dragon Claws
--------------------
AI Script
If Random Player's Level >= 7:
1st Turn: Attack (33%) or !Chomp (33%) or Nothing (33%)
!Chomp (33%) or Nothing (66%)
-
Attack Turns:
1st Turn: Attack (100%)
--------------------
********************************************************************************
3. Megalodoth
SNES Name: Vomammoth
Location: Narshe (Biggs, Wedge, Terra raid) [WoB]
Level: 1
HP: 115
MP: 30
Attack: 110
Defense: 75
Evasion: 0
Magic: 0
Magic Defense: 160
Magic Evasion: 0
Speed: 25
Gil: 90
EXP: 50
Steal: Potion (7/8), Hi-Potion (1/8)
Drops: Hi-Potion (1/8)
Elemental Immunity: None
Weak Against: Fire
Absorbs: None
Type: N/A
Status Immunity: Sleep
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Bear Claw (150% damage)
Rage: Snowstorm
Sketch: Snowstorm (3/4), Bear Claw (1/4)
Control: Attack, Bear Claw, Snowstorm
Metamorphose: Dried Meat, Dried Meat, Dried Meat, Dried Meat (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Dragon Claws
--------------------
AI Script
If Random Player's level >= 5:
1st Turn: Target: All Characters
Snowstorm
2nd Turn: Attack (33%) or Nothing (33%) or !Bear Claw
Attack (66%) or !Bear Claw
-
Attack Turns:
1st Turn: Attack (100%)
--------------------
********************************************************************************
4. Wererat
SNES Name: Were-Rat
Location: Narshe Mines (Biggs/Wedge/Terra raid OR Terra/Edgar/Bannon Scenario)
[WoB]
Level: 4
HP: 24
MP: 0
Attack: 13
Defense: 100
Evasion: 0
Magic: 10
Magic Defense: 150
Magic Evasion: 0
Speed: 30
Gil: 22
EXP: 21
Steal: Potion (Always)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Fire
Absorbs: Poison
Type: N/A
Status Immunity: Darkness, Sleep
Vulnerable to: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Bite (150% damage)
Rage: Poison
Sketch: Attack (3/4), Bite (1/4)
Control: Attack, Bite
Metamorphose: Dried Meat, Dried Meat, Dried Meat, Dried Meat (255/256)
MP Kill: No
Imp Criticals: Yes
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (33%) or !Bite (33%) or Nothing (33%)
--------------------
********************************************************************************
5. Spritzer
SNES Name: Vaporite
Location: Narshe Mines (Biggs/Wedge/Terra raid OR Terra/Edgar/Bannon Scenario)
[WoB]
Base of Mt. Kolts (After you defeat Vargas, go through the cave and
find Spritzer on the final slope) [WoB]
Level: 5
HP: 15
MP: 0
Attack: 13
Defense: 95
Evasion: 0
Magic: 10
Magic Defense: 150
Magic Evasion: 0
Speed: 30
Gil: 29
EXP: 23
Steal: Potion (Always)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Fire, Holy
Absorbs: Lightning
Type: Undead
Status Immunity: Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk
Sleep
Vulnerable to: MagiTek, Invisible, Death, Doom, Critical, Image, Confusion
Sap, Slow, Stop
Inherent Status: Float
Other Immunity: Meteor Strike
Special Attack: Cling (inflicts 'Slow')
Rage: Blaze
Sketch: Attack (3/4), Slow (1/4)
Control: Attack, Slow
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or Nothing (33%)
3rd Turn: Attack (33%) or !Cling (33%) or Nothing (33%)
--------------------
********************************************************************************
6. Bandit
SNES Name: Repo Man
Location: Narshe Mines (Biggs/Wedge/Terra raid OR Terra/Edgar/Bannon Scenario)
[WoB]
Level: 5
HP: 35
MP: 0
Attack: 19
Defense: 90
Evasion: 0
Magic: 10
Magic Defense: 120
Magic Evasion: 0
Speed: 35
Gil: 25
EXP: 25
Steal: Potion (Always)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Poison
Absorbs: None
Type: Humanoid
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Wrench (150% damage)
Rage: Self-Destruct
Sketch: Flare (3/4), Wrench (1/4)
Control: Attack, Wrench, Wrench, Wrench
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Wrench (33%)
-
If attacked by anything:
Target: Self
!Wrench (33%)
--------------------
********************************************************************************
7. Leaf Bunny
SNES Name: Leafer
Location: Around Narshe (Overworld, Grass/forest) [WoB]
Triangle Island (Grass/Forest) [WoB]
Level: 5
HP: 33
MP: 0
Attack: 13
Defense: 60
Evasion: 0
Magic: 10
Magic Defense: 140
Magic Evasion: 0
Speed: 30
Gil: 45
EXP: 24
Steal: Potion (Always)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Fire, Water
Absorbs: Ice
Type: N/A
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Incisors (150% damage)
Rage: Incisors
Sketch: Attack (3/4), Incisors (1/4)
Control: Attack, Incisors
Metamorphose: Dried Meat, Dried Meat, Dried Meat, Dried Meat (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Incisors (33%)
--------------------
********************************************************************************
8. Darkwind
SNES Name: Dark Wind
Location: Around Narshe (Overworld, Grass/forest) [WoB]
Triangle Island (Grass/Forest) [WoB]
Level: 5
HP: 34
MP: 0
Attack: 13
Defense: 55
Evasion: 0
Magic: 10
Magic Defense: 140
Magic Evasion: 0
Speed: 30
Gil: 41
EXP: 28
Steal: Potion (Always)
Drops: None
Elemental Immunity: None
Weak Against: Fire
Absorbs: None
Type: N/A
Status Immunity: Imp
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Sleep, Slow, Stop
Inherent Status: Float
Other Immunity: Meteor Strike
Special Attack: Dive (150% damage)
Rage: Break
Sketch: Attack (3/4), Dive (1/4)
Control: Attack, Dive
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Dive (33%)
2nd Turn: Attack (66%) or Nothing (33%)
--------------------
********************************************************************************
9. Sand Ray
SNES Name: Sand Ray
Location: Desert [WoB]
Level: 6
HP: 67
MP: 10
Attack: 20
Defense: 110
Evasion: 0
Magic: 10
Magic Defense: 145
Magic Evasion: 0
Speed: 30
Gil: 54
EXP: 41
Steal: Antidote (Always)
Drops: Antidote (1/8)
Elemental Immunity: None
Weak Against: Ice, Water
Absorbs: None
Type: N/A
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Tail (150% damage)
Rage: Tail
Sketch: Attack (3/4), Tail (1/4)
Control: Attack, Tail
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (33%) or !Tail (33%) or Nothing (33%)
--------------------
********************************************************************************
10. Alacran
SNES Name: Areneid
Location: Desert [WoB]
Level: 6
HP: 87
MP: 15
Attack: 20
Defense: 80
Evasion: 0
Magic: 10
Magic Defense: 135
Magic Evasion: 0
Speed: 30
Gil: 94
EXP: 37
Steal: Potion (7/8)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Ice, Water
Absorbs: None
Type: N/A
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Numb (inflicts 'Stop')
Rage: Numb
Sketch: Attack (3/4), Numb (1/4)
Control: Attack, Numb
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If Terra's Level >= 7:
1st Turn: Attack (33%) or !Numb (33%) or Nothing (33%)
2nd Turn: Attack (100%)
-
Attack Turns:
1st Turn: Attack (100%)
--------------------
********************************************************************************
11. Foper
SNES Name: Bleary
Location: South Figaro Cave (Only before Locke's Scenario) [WoB]
Level: 7
HP: 119
MP: 10
Attack: 13
Defense: 100
Evasion: 0
Magic: 10
Magic Defense: 155
Magic Evasion: 0
Speed: 30
Gil: 80
EXP: 53
Steal: Potion (Always)
Drops: Potion (1/8)
Elemental Immunity: None
Weak Against: Fire
Absorbs: None
Type: N/A
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Forty Winks (inflicts 'Sleep')
Rage: Death
Sketch: Attack (3/4), Forty Winks (1/4)
Control: Attack, Forty Winks, Dread Gaze
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Forty Winks (33%)
--------------------
********************************************************************************
12. Hornet
SNES Name: Hornet
Location: South Figaro Cave (Only before Locke's Scenario) [WoB]
Level: 6
HP: 92
MP: 0
Attack: 16
Defense: 100
Evasion: 0
Magic: 10
Magic Defense: 150
Magic Evasion: 0
Speed: 30
Gil: 64
EXP: 48
Steal: Potion (Always)
Drops: None
Elemental Immunity: None
Weak Against: Fire
Absorbs: None
Type: N/A
Status Immunity: Imp
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Sleep, Slow, Stop
Inherent Status: Float
Other Immunity: Meteor Strike
Special Attack: Iron Stinger (150% damage)
Rage: Iron Stinger
Sketch: Attack (3/4), Iron Stinger (1/4)
Control: Attack, Iron Stinger
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Iron Stinger (33%)
--------------------
********************************************************************************
13. Urok
SNES Name: Crawly
Location: South Figaro Cave (Only Before Locke's Scenario) [WoB]
Level: 7
HP: 122
MP: 0
Attack: 13
Defense: 45
Evasion: 0
Magic: 10
Magic Defense: 155
Magic Evasion: 0
Speed: 30
Gil: 120
EXP: 71
Steal: Potion (7/8), Remedy (1/8)
Drops: None
Elemental Immunity: None
Weak Against: Fire
Absorbs: None
Type: N/A
Status Immunity: None
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Berserk, Confusion
Sap, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: Meteor Strike
Special Attack: Digestive Fluid (inflicts 'Sap')
Rage: Digestive Fluid
Sketch: Attack (3/4), Digestive Fluid (1/4)
Control: Attack, Digestive Fluid, Magnitude 8
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: !Digestive Fluid (33%) or Attack (33%) or Nothing (33%)
--------------------
********************************************************************************
14. Belmodar
SNES Name: Rhinotaur
Location: Grass/Forest around South Figaro [WoB]
Grass between Mt. Kolts and Returner Hideout [WoB]
Grass outside Nikeah [WoB]
Level: 8
HP: 232
MP: 100
Attack: 25
Defense: 100
Evasion: 0
Magic: 10
Magic Defense: 155
Magic Evasion: 0
Speed: 35