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RoadBot_v1.nlogo
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RoadBot_v1.nlogo
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; some of the codes inspired by https://netlogoweb.org/launch#https://netlogoweb.org/assets/modelslib/Sample%20Models/Social%20Science/Traffic%202%20Lanes.nlogo
globals [
selected-car ; the currently selected car
lanes ; a list of the y coordinates of different lanes
number-of-lanes ; max num of total lanes
lanes-to-east
lanes-to-west
cones-are-moving
min-speed
cars-heading-east
cars-heading-west
]
breed [cones cone]
breed [cars car]
cars-own [
speed ; the current speed of the car
top-speed ; the maximum speed of the car (different for all cars)
target-lane ; the desired lane of the car
patience ; the driver's current level of patience
obstacle ; blocked by cone
original-color
facing
]
to setup
clear-all
set min-speed 0.01
set number-of-lanes 4
set lanes-to-east [-1 -3]
set lanes-to-west [1 3]
set cones-are-moving 0
set-default-shape cars "car"
draw-road
draw-cones
create-or-remove-cars-going-east
create-or-remove-cars-going-west
reset-ticks
end
to go
ask cones [move-cones]
ask cars [
move-forward
]
create-and-remove-cars
ask cars with [ patience <= 0 ] [choose-new-lane]
ask cars with [ ycor != target-lane ] [ move-to-target-lane ]
;ask cars with [ obstacle = 1 ] [change-to-right-lane]
tick
end
; **************** road related codes *******************
to draw-road
ask patches [
; the road is surrounded by green grass of varying shades
set pcolor green - random-float 0.5
]
set lanes n-values number-of-lanes [ n -> number-of-lanes - (n * 2) - 1 ]
ask patches with [ abs pycor <= number-of-lanes ] [
; the road itself is varying shades of grey
set pcolor grey - 2.5 + random-float 0.25
]
let y (last lanes) - 1 ; start below the "lowest" lane
while [ y <= first lanes + 1 ] [
if not member? y lanes [
; draw lines on road patches that are not part of a lane
ifelse abs y = number-of-lanes
[ draw-line y yellow 0 ] ; yellow for the sides of the road
[ draw-line y white 0.6 ] ; dashed white between lanes
]
set y y + 1 ; move up one patch
]
create-turtles 1 [ ; temporary turtle to write label WEST and EAST
setxy (min-pxcor + 1) 5
set shape "square"
set color green
set label "WEST"
]
create-turtles 1 [
setxy (max-pxcor - 0.5) -5
set shape "square"
set color green
set label "EAST"
]
end
to draw-line [ y line-color gap ]
create-turtles 1 [ ; temporary turtle to draw line
setxy (min-pxcor - 0.2) y
hide-turtle
set color line-color
set heading 90
repeat world-width [
pen-up
forward gap
pen-down
forward (1 - gap)
]
die
]
end
; **************** CONES related codes *******************
to draw-cones
let xpos min-pxcor
repeat world-width [
create-cones 1 [
setxy xpos 0
set size 0.7
set color yellow
set shape "triangle"
set heading 180
set xpos ( xpos + 1 )
]
]
end
to move-cones ; this is to move cone up or down the line
let target-divider-line 0
if (pos = 1) [
set target-divider-line 2
]
if (pos = 0) [
set target-divider-line 0
]
if (pos = -1) [
set target-divider-line -2
]
facexy xcor target-divider-line
let ycor1 precision ycor 3 ; to avoid floating point errors
ifelse ( ycor1 != target-divider-line) [
set color orange
forward 0.001
set cones-are-moving 1
] [
set color yellow
set cones-are-moving 0
]
end
; ------------------------------------------------------------------
; **************** cars related codes *******************
to create-and-remove-cars
set cars-heading-east cars with [heading = 90]
set cars-heading-west cars with [heading = 270]
;set
if count cars-heading-east > cars-going-east [ ; remove excess car(s) heading east, if any
let n count cars-heading-east - cars-going-east
ask n-of n cars-heading-east [ die ]
]
if count cars-heading-west > cars-going-west [ ; remove excess car(s) heading east, if any
let n count cars-heading-west - cars-going-west
ask n-of n cars-heading-west [ die ]
]
if( count cars-heading-east < cars-going-east) and (random 2 = 1) [ ; create one car heading east, if needed
create-cars 1 [
let start-car-at [-1 -3]
if (min [ycor] of cones >= 0) [ set start-car-at [-1 -3] ]
if (min [ycor] of cones < -0.05) [ set start-car-at [-3] ]
if (min [ycor] of cones > 1.8) [ set start-car-at [1 -1 -3] ]
setxy min-pxcor one-of start-car-at
set lanes-to-east start-car-at
set target-lane pycor
let this-car self
if any? cars-here with [ self != this-car ] [die]
set heading 90
set facing "east"
pick-appearance
init-speed
]
]
if (count cars-heading-west < cars-going-west) and (random 2 = 1) [ ; create one car heading west, if needed
create-cars 1 [
let start-car-at [1 3]
if (max [ycor] of cones > 0.05) [ set start-car-at [3] ]
if (max [ycor] of cones <= 0.05) [ set start-car-at [1 3] ]
if (max [ycor] of cones < -1.8) [ set start-car-at [-1 1 3] ]
setxy max-pxcor one-of start-car-at
set lanes-to-west start-car-at
set target-lane pycor
let this-car self
if any? cars-here with [ self != this-car ] [die]
set heading 270
set facing "west"
pick-appearance
init-speed
]
]
end
to create-or-remove-cars-going-east
; create cars
let road-patches-east patches with [ member? pycor [-1 -3] ]
if cars-going-east > count road-patches-east [
set cars-going-east count road-patches-east - 10
]
create-cars (cars-going-east - count cars with [ heading = 90 ]) [
move-to one-of free road-patches-east
set heading 90
set facing "east"
pick-appearance
set target-lane pycor
init-speed
]
end
to create-or-remove-cars-going-west
; create cars
let road-patches-west patches with [ member? pycor [1 3] ]
if cars-going-west > count road-patches-west [
set cars-going-west count road-patches-west
]
create-cars (cars-going-west - count cars with [ heading = 270 ]) [
move-to one-of free road-patches-west
set heading 270
set facing "west"
pick-appearance
set target-lane pycor
init-speed
]
end
to-report free [ road-patches ] ; turtle procedure
let this-car self
report road-patches with [
not any? turtles-here with [ self != this-car ]
]
end
to pick-appearance
ifelse facing = "west" [
set shape one-of [ "car-l" "truck-l" ]
] [
set shape one-of [ "car" "truck" ]
]
ifelse (shape = "truck") or (shape = "truck-l") [ set size 1 ] [ set size 0.95 ]
set color one-of [ blue cyan sky 57] + 1.5 + random-float 1.0
set original-color color
end
to init-speed
set speed min-speed + random-float 0.05
set top-speed speed + random-float 0.03
set patience 1 + random max-patience
end
to move-forward ; ############ MOVE FORWARD ####################
; check if there's any blocking car in front
ifelse facing = "east" [set heading 90] [set heading 270]
if (xcor > max-pxcor) or (xcor < min-pxcor) [ die ] ; disapear at the end of screen
; check for other car
let blocking-objects other turtles in-cone (1.2 + speed * 3) 60 with [ y-distance <= 2 ]
let blocking-object min-one-of blocking-objects [ distance myself ]
ifelse blocking-object != nobody [
; match the speed of the car ahead of you and then slow
; down so you are driving a bit slower than that car.
set obstacle 1
if member? blocking-object cars [
set speed [ speed ] of blocking-object
]
slow-down
] [
set obstacle 0
;set patience max-patience
speed-up
]
forward speed
end
to slow-down
set speed (speed - deceleration)
if speed < 0 [ set speed 0.001 ]
set patience patience - 1
ifelse patience <= 0 [
set color red
set patience 0
] [ set color original-color ]
end
to speed-up
set speed speed + acceleration
if (speed > top-speed) [ set speed top-speed ]
; add speed based on acceleration variable
end
to-report car-color
report one-of [ blue cyan sky 57] + 1.5 + random-float 1.0
end
to choose-new-lane ; turtle procedure
; Choose a new lane among the available on each direction
ifelse (heading = 270) [set lanes lanes-to-west] [set lanes lanes-to-east]
let other-lanes remove ycor lanes
if not empty? other-lanes [
let min-dist min map [ y -> abs (y - ycor) ] other-lanes
let closest-lanes filter [ y -> abs (y - ycor) = min-dist ] other-lanes
set target-lane one-of closest-lanes
set patience max-patience
]
end
to move-to-target-lane
; swiftly change lane
let current-heading heading
if (target-lane < ycor) and (current-heading < 180) [set heading 150]
if (target-lane > ycor) and (current-heading < 180) [set heading 60]
if (target-lane < ycor) and (current-heading > 180) [set heading 230]
if (target-lane > ycor) and (current-heading > 180) [set heading 300]
forward 0.008
end
; *************************** buttons ***************
to west-plus
if cars-going-west < 50 [
set cars-going-west cars-going-west + 1
]
end
to west-minus
if cars-going-west > 0 [
set cars-going-west cars-going-west - 1
]
end
to east-plus
if cars-going-east < 50 [
set cars-going-east cars-going-east + 1
]
end
to east-minus
if cars-going-east > 0 [
set cars-going-east cars-going-east - 1
]
end
to-report x-distance
report distancexy [ xcor ] of myself ycor
end
to-report y-distance
report distancexy xcor [ ycor ] of myself
end
@#$#@#$#@
GRAPHICS-WINDOW
10
30
834
375
-1
-1
16.0
1
10
1
1
1
0
0
0
1
-25
25
-10
10
0
0
1
ticks
30.0
SLIDER
837
260
978
293
max-patience
max-patience
0
60
24.0
1
1
NIL
HORIZONTAL
SLIDER
836
298
976
331
deceleration
deceleration
0.005
0.1
0.1
0.01
1
NIL
HORIZONTAL
SLIDER
837
339
976
372
acceleration
acceleration
0.001
0.01
0.002
0.001
1
NIL
HORIZONTAL
BUTTON
873
164
975
204
NIL
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
874
210
974
250
NIL
go
T
1
T
OBSERVER
NIL
G
NIL
NIL
1
SLIDER
695
383
830
416
cars-going-east
cars-going-east
0
100
22.0
1
1
NIL
HORIZONTAL
SLIDER
835
383
973
416
cars-going-west
cars-going-west
0
100
89.0
1
1
NIL
HORIZONTAL
SLIDER
836
160
869
252
pos
pos
-1
1
0.0
1
1
NIL
VERTICAL
BUTTON
914
419
969
452
West +
west-plus
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
838
419
893
452
West -
West-minus
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
766
418
825
451
East +
East-plus
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
697
418
756
451
East -
East-minus
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
PLOT
13
383
344
553
Cars per Direction
Time
# cars
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"to East" 1.0 0 -955883 true "" "plot count cars with [facing = \"east\"]"
"to West" 1.0 0 -11033397 true "" "plot count cars with [facing = \"west\"]"
PLOT
359
383
689
551
Cars Changing Lane
NIL
NIL
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"to East" 1.0 0 -955883 true "" "plot count cars with [facing = \"east\"] with [target-lane != ycor]"
"to West" 1.0 0 -11033397 true "" "plot count cars with [facing = \"west\"] with [target-lane != ycor]"
MONITOR
697
501
828
550
Cars Blocked (E)
count cars-heading-east with [obstacle = 1]
0
1
12
MONITOR
838
499
972
548
Cars Blocked (W)
count cars with [obstacle = 1] with [facing = \"west\"]
0
1
12
MONITOR
697
455
829
500
Avg Speed (to East)
mean [speed] of cars with [facing = \"east\"]
3
1
11
MONITOR
837
455
972
500
Avg Speed (to West)
mean [speed] of cars with [facing = \"west\"]
3
1
11
TEXTBOX
846
52
973
124
RoadBot Simulator
26
0.0
1
PLOT
1035
54
1235
204
Average Cars Speed
NIL
NIL
0.0
25.0
0.0
0.15
true
true
"" ""
PENS
"to East" 1.0 0 -2674135 true "" "plot mean [speed] of cars with [facing = \"east\"]"
"to West" 1.0 0 -11221820 true "" "plot mean [speed] of cars with [facing = \"west\"]"
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
car-l
false
0
Polygon -7500403 true true 0 180 21 164 39 144 60 135 74 132 87 106 97 84 115 63 141 50 165 50 225 60 300 150 300 165 300 225 0 225 0 180
Circle -16777216 true false 30 180 90
Circle -16777216 true false 180 180 90
Polygon -16777216 true false 138 80 168 78 166 135 91 135 106 105 111 96 120 89
Circle -7500403 true true 195 195 58
Circle -7500403 true true 47 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120
leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
true
0
Line -7500403 true 150 0 150 300
line half
true
0
Line -7500403 true 150 0 150 150
pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
false
0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
plant
false
0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
sheep
false
15
Circle -1 true true 203 65 88
Circle -1 true true 70 65 162
Circle -1 true true 150 105 120
Polygon -7500403 true false 218 120 240 165 255 165 278 120
Circle -7500403 true false 214 72 67
Rectangle -1 true true 164 223 179 298
Polygon -1 true true 45 285 30 285 30 240 15 195 45 210
Circle -1 true true 3 83 150
Rectangle -1 true true 65 221 80 296
Polygon -1 true true 195 285 210 285 210 240 240 210 195 210
Polygon -7500403 true false 276 85 285 105 302 99 294 83
Polygon -7500403 true false 219 85 210 105 193 99 201 83
square
false
0
Rectangle -7500403 true true 30 30 270 270
square 2
false
0
Rectangle -7500403 true true 30 30 270 270
Rectangle -16777216 true false 60 60 240 240
star
false
0
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
target
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60
tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255
triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42
truck-l
false