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Copy pathESP.h
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ESP.h
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#pragma once
#include "GameMemory.h"
#include "CSGO_HX.h"
typedef struct GlowObjectDefinition_t
{
void* m_pEntity; //0000
float m_flGlowRed; //0004
float m_flGlowGreen; //0008
float m_flGlowBlue; //000C
float m_flGlowAlpha; //0010
unsigned char unk0[0x10]; //0014
bool m_bRenderWhenOccluded; //0024
bool m_bRenderWhenUnoccluded; //0025
unsigned char unk2[0x12]; //0026
} GlowObjectDefinition; //0038
typedef struct GlowObjectManager_t
{
GlowObjectDefinition* DataPtr; //0000
unsigned int Max; //0004
unsigned int unk02; //0008
unsigned int Count; //000C
unsigned int DataPtrBack; //0010
int m_nFirstFreeSlot; //0014
unsigned int unk1; //0018
unsigned int unk2; //001C
unsigned int unk3; //0020
unsigned int unk4; //0024
unsigned int unk5; //0028
} GlowObjectManager;