Accessibility: Do we have it in mind? #263
Replies: 2 comments 3 replies
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Hello,
No current plans here. I see some discussion related to this in emilk/egui#167.
How is this feature supposed to work? I see you wrote emilk/egui#941. The fundamental questions here are (1) how is zoom controlled and (2) which part of the screen is zoomed.
What were you looking for that doesn't already exist?
This should work; if not open a bug report. See e.g. #231 (but open a new report for new issues).
Keyboard control has been in mind from early on. Screen readers no, mainly since I lack specific experience/motivation. By the way, why is this issue created against the tutorials repo? Should I move it? |
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What do you mean by this? Add some documentation about it here? Tab-navigation is enabled by default (though it can be broken if a widget handles Keyboard control: the calculator tutorial does mention key bindings. Other types of keyboard controls are not supported yet (nor are context menus, which bear some resemblance to how global shortcuts would work). |
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Hi there!
Thank you for the great work!
I wanted to ask for accessibility features in the kas gui system.
For example:
Btw, I have to applaud the Stepless DPI scaling! :D
Details
I consider accessibility part of "empowerment", as in the rust book foreword.
Other GUI frameworks in Rust have not achieved accessibility support (egui, druid, dear imgui (link ot C lib), iced, conrod, azul). Also, accessibility is much easier to have included in an early stage of a project than an after-thought.
100% accessibility is not the goal, but it is important to make a conscious effort for accessibility. So, in the kas gui system, is accessibility in mind?
References
Most of these references are about accessibility in the web, but they apply just as much to desktop apps.
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