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UI Canvas World Space not captured/visible in Player (Windows) #56

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eusebiu opened this issue Oct 2, 2020 · 5 comments
Open

UI Canvas World Space not captured/visible in Player (Windows) #56

eusebiu opened this issue Oct 2, 2020 · 5 comments
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@eusebiu
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eusebiu commented Oct 2, 2020

Aparently, the UI Canvases (World Space) are not captured/visible in the build app (Windows Standalone Player) but works fine in the Editor (on the right).
image

Any ideas why?

@eusebiu eusebiu changed the title UI Canvas World Space not captured/visible UI Canvas World Space not captured/visible in Player (Windows) Oct 2, 2020
@keijiro keijiro self-assigned this Oct 2, 2020
@eusebiu
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eusebiu commented Oct 2, 2020

Forgot to mention that for a very small number of frames the canvas appears but quickly disappear.

@eusebiu
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eusebiu commented Nov 24, 2020

Hello,
Any updates on this?
Thanks!

@keijiro
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keijiro commented Nov 25, 2020

Unfortunately, I'm not actively working on this project now. Please don't expect that there will be any update soon.

@eusebiu
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eusebiu commented Nov 25, 2020

If I add a camera.Render(); in Update() after the if, the canvases appear in recordings.

https://www.youtube.com/watch?v=d-56p770t0U&feature=youtu.be&t=1029

@Spirit30
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Spirit30 commented Feb 1, 2021

You can also take a look at FFmpeg Bind 2.
It can capture and edit every video.

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