You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hey! I've been trying to capture HDRP in batchmode (for server-side execution) in Linux, but the result is a black screen. The capture works on non-HDRP projects if I force render the camera with camera.Render(), but the same doesn't happen in this case. Is there any way to fix this? Thank you!
The text was updated successfully, but these errors were encountered:
My bad! I forgot to mention this is the standalone build, which the Unity Recorder doesn't work in. I tried using the screenshot funcion (ScreenCapture.CaptureScreenshot) which also did work in the standalone build but not in batchmode. Do you think there may be a way to force the pipeline to render? Thank you!!
My understanding is that you can't render anything in batchmode. Although you might be able to find some information about it by googling, they're beyond my knowledge.
Hey! I've been trying to capture HDRP in batchmode (for server-side execution) in Linux, but the result is a black screen. The capture works on non-HDRP projects if I force render the camera with camera.Render(), but the same doesn't happen in this case. Is there any way to fix this? Thank you!
The text was updated successfully, but these errors were encountered: