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fluffchat-client_console.py
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fluffchat-client_console.py
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import socket
import random
from threading import Thread
from datetime import datetime
from colorama import Fore, init, Back
#doesn't support end to end encryption
# init colors
init()
# set the available colors
colors = [Fore.BLUE, Fore.CYAN, Fore.GREEN, Fore.LIGHTBLACK_EX,
Fore.LIGHTBLUE_EX, Fore.LIGHTCYAN_EX, Fore.LIGHTGREEN_EX,
Fore.LIGHTMAGENTA_EX, Fore.LIGHTRED_EX, Fore.LIGHTWHITE_EX,
Fore.LIGHTYELLOW_EX, Fore.MAGENTA, Fore.RED, Fore.WHITE, Fore.YELLOW
]
# choose a random color for the client
client_color = random.choice(colors)
# server's IP address
# if the server is not on this machine,
# put the private (network) IP address (e.g 192.168.1.2)
SERVER_HOST = "127.0.0.1"
SERVER_PORT = 5002 # server's port
separator_token = "<SEP>" # we will use this to separate the client name & message
# initialize TCP socket
s = socket.socket()
print(f"[*] Connecting to {SERVER_HOST}:{SERVER_PORT}...")
# connect to the server
s.connect((SERVER_HOST, SERVER_PORT))
print("[+] Connected.")
# prompt the client for a name
name = input("Enter your name: ")
def listen_for_messages():
while True:
message = s.recv(1024).decode("utf8")
print("\n" + message)
# make a thread that listens for messages to this client & print them
t = Thread(target=listen_for_messages)
# make the thread daemon so it ends whenever the main thread ends
t.daemon = True
# start the thread
t.start()
while True:
# input message we want to send to the server
to_send = input()
# a way to exit the program
if to_send.lower() == 'q':
break
# add the datetime, name & the color of the sender
date_now = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
to_send = f"{client_color}[{date_now}] {name}{separator_token}{to_send}{Fore.RESET}"
# finally, send the message
s.send(bytes(to_send, "utf8"))
# close the socket
s.close()