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AppDelegate.mm
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//
// AppDelegate.m
// UnityIntegration
//
// Created by Volodya Karpliuk on 5/24/16.
// Copyright © 2016 Volodya Karpliuk. All rights reserved.
//
#import "AppDelegate.h"
#import "ViewController.h"
#import "VuforiaRenderDelegate.h"
@interface AppDelegate ()
@property (nonatomic, strong) UINavigationController *navVC;
@end
extern "C" void VuforiaRenderEvent(int marker);
@implementation AppDelegate
- (UIWindow *)unityWindow {
return UnityGetMainWindow();
}
- (void)showUnityWindow {
[self.unityWindow makeKeyAndVisible];
UIButton *back = [UIButton buttonWithType:UIButtonTypeSystem];
back.backgroundColor = [UIColor yellowColor];
[back setTitle:@"BACK" forState:UIControlStateNormal];
back.frame = CGRectMake(0, 0, 100, 44);
back.center = self.unityWindow.center;
[self.unityWindow addSubview:back];
[back addTarget:self action:@selector(hideUnityWindow) forControlEvents:UIControlEventTouchUpInside];
}
- (void)hideUnityWindow {
[self.window makeKeyAndVisible];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.window.backgroundColor = [UIColor redColor];
ViewController *viewController = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.navVC = [[UINavigationController alloc] initWithRootViewController:viewController];
self.window.rootViewController = self.navVC;
self.unityController = [[UnityAppController alloc] init];
[self.unityController application:application didFinishLaunchingWithOptions:launchOptions];
[self.window makeKeyAndVisible];
return YES;
}
- (void)shouldAttachRenderDelegate {
self.unityController.renderDelegate = [[VuforiaRenderDelegate alloc] init];
UnityRegisterRenderingPlugin(NULL, &VuforiaRenderEvent);
#if UNITY_VERSION>434
UnityRegisterRenderingPlugin(NULL, &VuforiaRenderEvent);
#endif
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
[self.unityController applicationWillResignActive:application];
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
[self.unityController applicationDidEnterBackground:application];
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
[self.unityController applicationWillEnterForeground:application];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
[self.unityController applicationDidBecomeActive:application];
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
[self.unityController applicationWillTerminate:application];
}
@end