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Isgl3dPhysicsObject3D.h
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/*
* iSGL3D: http://isgl3d.com
*
* Copyright (c) 2010-2012 Stuart Caunt
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
#import "Isgl3dVector.h"
@class Isgl3dNode;
class btRigidBody;
/**
* The Isgl3dPhysicsObject3D contains both an Isgl3dNode and a btRigidBody providing a strong link between both
* the physicaly object and its rendered peer.
*
* Note that when the Isgl3dPhysicsObject3D is deleted, the associated btRigidBody, the btCollisionShape and
* the btMotionState are also deleted. During construction, The Isgl3dNode is retained and when the
* Isgl3dPhysicsObject3D is deleted the Isgl3dNode is released.
*/
@interface Isgl3dPhysicsObject3D : NSObject {
@private
Isgl3dNode * _node;
btRigidBody * _rigidBody;
}
/**
* Returns the associated Isgl3dNode.
*/
@property (readonly) Isgl3dNode * node;
/**
* Returns the associated btRigidBody.
*/
@property (readonly) btRigidBody * rigidBody;
/**
* Allocates and initialises (autorelease) Isgl3dPhysicsObject3D with an Isgl3dNode and a btRigidBody.
* @param node The Isgl3dNode.
* @param rigidBody The btRigidBody.
*/
+ (id)physicsObjectWithNode:(Isgl3dNode *)node andRigidBody:(btRigidBody *)rigidBody;
/**
* Initialises the Isgl3dPhysicsObject3D with an Isgl3dNode and a btRigidBody.
* @param node The Isgl3dNode.
* @param rigidBody The btRigidBody.
*/
- (id)initWithNode:(Isgl3dNode *)node andRigidBody:(btRigidBody *)rigidBody;
/**
* Applies a force, defined as a vector, to the btRigidBody at a given vector position.
* @param force The force to be applied.
* @param position The position at which the force is applied.
*/
- (void)applyForce:(Isgl3dVector3)force withPosition:(Isgl3dVector3)position;
@end