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In the AMTA file format (under the DATA header), the Volume (float) value is actually the track duration (float).
Volume
This is mainly based on M_SceneStatic in botw, where the Volume value on several tracks matches the track's duration.
M_SceneStatic
The text was updated successfully, but these errors were encountered:
Sorry for the late reply, I updated the docs 👍
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Are you sure that this is correct? I looked at a bunch of files in Splatoon 2 and couldn't reproduce this.
I changed it back to 'unknown' because I believe that this is wrong.
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In the AMTA file format (under the DATA header), the
Volume
(float) value is actually the track duration (float).This is mainly based on
M_SceneStatic
in botw, where the Volume value on several tracks matches the track's duration.The text was updated successfully, but these errors were encountered: