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ATMA, DATA Volume is actually Duration #6

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ArchLeaders opened this issue Jan 5, 2023 · 2 comments
Open

ATMA, DATA Volume is actually Duration #6

ArchLeaders opened this issue Jan 5, 2023 · 2 comments

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@ArchLeaders
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In the AMTA file format (under the DATA header), the Volume (float) value is actually the track duration (float).

This is mainly based on M_SceneStatic in botw, where the Volume value on several tracks matches the track's duration.

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@kinnay
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kinnay commented Apr 27, 2023

Sorry for the late reply, I updated the docs 👍

@kinnay kinnay closed this as completed Apr 27, 2023
@kinnay
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kinnay commented May 3, 2023

Are you sure that this is correct? I looked at a bunch of files in Splatoon 2 and couldn't reproduce this.

I changed it back to 'unknown' because I believe that this is wrong.

@kinnay kinnay reopened this May 3, 2023
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