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[1.20.1] Groves still spawning underwater #1022
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I don't think there are any biome tags for dungeons or even the trial chamber (and "spawn rules" as such sadly do not exist for worldgen, you can just define a feature, in this case the grove, and add it to a biome tag). It is odd though, the stronghold biome tag has the following in it:
Which does not include any ocean biomes. To diagnose this further, can you let me know what biome you are in? Also it would be interesting roughly how far (in blocks or in chunks) you are from the next non-water biome (like forest etc) |
hi I would like to chime in with I'm currently developing a modpack (just a small, custom thing for a group of friends I'll be hosting a server with, modpack is catered to the personal interests of the group) and one of the friends helping test the modpack for me encountered this problem--a grove spawned at the bottom of the ocean and ruined the landscape minecraft is version 1.20.1 and Forge is version 47.2.0 |
Even though it was strange, I thought it was beautiful |
Hum... Still happening in 1.21.1 |
Describe the bug
Groves are still spawning in the bottom of the ocean, causing all the grass to break and accumulating MANY item entities in a single place, lagging the game.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Groves should not be spawning inside the ocean
Screenshots
System (please complete the following information):
Additional context
Groves should have the same spawning rules as strongholds, maybe instead use The same spawning rules as dungeons? Or try the trial chamber spawn rules for the new version of minecraft?
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