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RC_utility_Win.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="RC_Practice_Utility" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/RC_Practice_Utility" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="liboleaut32" />
<Add library="libshell32.a" />
<Add library="libole32.a" />
<Add library="libvfw32.a" />
<Add library="libwinmm.a" />
<Add library="libwininet.a" />
<Add library="libws2_32.a" />
<Add library="libdsound.a" />
<Add library="libwsock32.a" />
<Add library="libwldap32.a" />
<Add library="libkernel32" />
<Add library="libopengl32.a" />
<Add library="libglu32.a" />
<Add library="libuuid.a" />
<Add library="librpcrt4.a" />
<Add library="libgdi32.a" />
<Add library="libcomdlg32.a" />
<Add library="libversion.a" />
<Add library="libshlwapi.a" />
<Add library="libfltk_images.a" />
<Add library="libfltk_jpeg.a" />
<Add library="libfltk_png.a" />
<Add library="libfltk_z.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/RC_Practice_Utility" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-s" />
</Compiler>
<Linker>
<Add library="liboleaut32" />
<Add library="libshell32.a" />
<Add library="libole32.a" />
<Add library="libvfw32.a" />
<Add library="libwinmm.a" />
<Add library="libwininet.a" />
<Add library="libws2_32.a" />
<Add library="libdsound.a" />
<Add library="libwsock32.a" />
<Add library="libwldap32.a" />
<Add library="libkernel32" />
<Add library="libopengl32.a" />
<Add library="libglu32.a" />
<Add library="libuuid.a" />
<Add library="librpcrt4.a" />
<Add library="libgdi32.a" />
<Add library="libcomdlg32.a" />
<Add library="libversion.a" />
<Add library="libshlwapi.a" />
<Add library="libfltk_images.a" />
<Add library="libfltk_jpeg.a" />
<Add library="libfltk_png.a" />
<Add library="libfltk_z.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DWIN32" />
<Add option="-mms-bitfields" />
<Add directory="./fltk_win32/include" />
</Compiler>
<Linker>
<Add library="fltk" />
<Add library="ole32" />
<Add library="uuid" />
<Add library="comctl32" />
<Add library="wsock32" />
<Add library="m" />
<Add library="gdi32" />
<Add library="user32" />
<Add library="kernel32" />
<Add directory="./fltk_win32/lib" />
</Linker>
<Unit filename="engine.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="main.cpp">
<Option compilerVar="CC" />
</Unit>
<Unit filename="rapidxml.hpp" />
<Unit filename="rapidxml_utils.hpp" />
<Unit filename="stb_image.h" />
<Unit filename="stb_image_write.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>