diff --git a/flixel/system/frontEnds/ConsoleFrontEnd.hx b/flixel/system/frontEnds/ConsoleFrontEnd.hx index 39e8110ded..9afea3adba 100644 --- a/flixel/system/frontEnds/ConsoleFrontEnd.hx +++ b/flixel/system/frontEnds/ConsoleFrontEnd.hx @@ -5,13 +5,14 @@ import flixel.FlxG; class ConsoleFrontEnd { /** - * Whether the console should auto-pause or not when it's focused. Only works for flash atm. + * Whether the console should auto-pause or not when it's focused. */ public var autoPause:Bool = true; /** - * Whether the console should step() the game after a command is entered. - * Setting this to false allows inputting multiple console commands within the same frame. Use the "step()" command to step the game from the console. + * Whether the console should `step()` the game after a command is entered. + * Setting this to `false` allows inputting multiple console commands within the same frame. + * Use the `step()` command to step the game from the console. */ public var stepAfterCommand:Bool = true; @@ -44,7 +45,7 @@ class ConsoleFrontEnd /** * Register a new class to use in any command. * - * @param cl The class to register. + * @param cl The class to register. */ public inline function registerClass(cl:Class):Void {