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render.py
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render.py
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# This code is based on https://github.com/OpenMotionLab/MotionGPT/blob/main/render.py
"""
Render SMPL Meshes from npy files using Blender.
"""
import os
import random
import shutil
import sys
import natsort
from pathlib import Path
from argparse import ArgumentParser
try:
import bpy
sys.path.append(os.path.dirname(bpy.data.filepath))
# local packages
sys.path.append(os.path.expanduser("~/.local/lib/python3.9/site-packages"))
except ImportError:
raise ImportError(
"Blender is not properly installed or not launch properly. See README.md to have instruction on how to install and use blender."
)
# Monkey patch argparse such that
# blender / python / hydra parsing works
def parse_args(self, args=None, namespace=None):
if args is not None:
return self.parse_args_bak(args=args, namespace=namespace)
try:
idx = sys.argv.index("--")
args = sys.argv[idx + 1:] # the list after '--'
except ValueError as e: # '--' not in the list:
args = []
return self.parse_args_bak(args=args, namespace=namespace)
setattr(ArgumentParser, 'parse_args_bak', ArgumentParser.parse_args)
setattr(ArgumentParser, 'parse_args', parse_args)
from render.config import parse_args
def render_cli() -> None:
# parse options
cfg = parse_args(phase="render") # parse config file
cfg.FOLDER = cfg.RENDER.FOLDER
if cfg.RENDER.INPUT_MODE.lower() == "npy":
output_dir = Path(os.path.dirname(cfg.RENDER.NPY))
# print(output_dir)
paths = [cfg.RENDER.NPY]
# print(f"begin to render for {paths[0]}")
elif cfg.RENDER.INPUT_MODE.lower() == "dir":
output_dir = Path(cfg.RENDER.DIR)
paths = []
file_list = natsort.natsorted(os.listdir(cfg.RENDER.DIR))
begin_id = random.randrange(0, len(file_list))
file_list = file_list[begin_id:] + file_list[:begin_id]
# render mesh npy first
for item in file_list:
if item.endswith("_mesh.npy"):
paths.append(os.path.join(cfg.RENDER.DIR, item))
# then render joint npy
for item in file_list:
if item.endswith(".npy") and not item.endswith("_mesh.npy"):
paths.append(os.path.join(cfg.RENDER.DIR, item))
print(f"begin to render for {paths[0]}")
import numpy as np
from render.blender import render
from render.video import Video
init = True
for path in paths:
# check existed mp4 or under rendering
if cfg.RENDER.MODE == "video":
if os.path.exists(path.replace(".npy", ".mp4")) or os.path.exists(
path.replace(".npy", "_frames")):
print(f"npy is rendered or under rendering {path}")
# continue
else:
# check existed png
if os.path.exists(path.replace(".npy", ".png")):
print(f"npy is rendered or under rendering {path}")
# continue
if cfg.RENDER.MODE == "video":
frames_folder = os.path.join(
output_dir,
path.replace(".npy", "_frames").split('/')[-1])
os.makedirs(frames_folder, exist_ok=True)
else:
frames_folder = os.path.join(
output_dir,
path.replace(".npy", ".png").split('/')[-1])
try:
dict = np.load(path, allow_pickle=True).item()
vertices = dict['vertices'] # torch.Size([6890, 3, 196])
faces = dict['faces']
vertices_np = vertices.numpy() # Convert to NumPy array
vertices_np = np.transpose(vertices_np, (2, 0, 1)) # Transpose to shape (196, 6890, 3)
data = np.pad(vertices_np, ((0, 0), (0, 3), (0, 0)), mode='constant') # Pad to (196, 6893, 3)
print(data.shape)
if data.shape[0] == 1:
data = data[0]
except FileNotFoundError:
print(f"{path} not found")
continue
if cfg.RENDER.MODE == "video":
frames_folder = os.path.join(
output_dir,
path.replace(".npy", "_frames").split("/")[-1])
else:
frames_folder = os.path.join(
output_dir,
path.replace(".npy", ".png").split("/")[-1])
out = render(
data,
frames_folder,
canonicalize=cfg.RENDER.CANONICALIZE,
exact_frame=cfg.RENDER.EXACT_FRAME,
num=cfg.RENDER.NUM,
mode=cfg.RENDER.MODE,
model_path=cfg.RENDER.MODEL_PATH,
faces=faces,
downsample=cfg.RENDER.DOWNSAMPLE,
always_on_floor=cfg.RENDER.ALWAYS_ON_FLOOR,
oldrender=cfg.RENDER.OLDRENDER,
res=cfg.RENDER.RES,
init=init,
gt=cfg.RENDER.GT,
accelerator=cfg.ACCELERATOR,
device=cfg.DEVICE,
)
init = False
if cfg.RENDER.MODE == "video":
shutil.copytree(frames_folder, frames_folder+'_img')
if cfg.RENDER.DOWNSAMPLE:
video = Video(frames_folder, fps=cfg.RENDER.FPS)
else:
video = Video(frames_folder, fps=cfg.RENDER.FPS)
vid_path = frames_folder.replace("_frames", ".mp4")
video.save(out_path=vid_path)
shutil.rmtree(frames_folder)
print(f"remove tmp fig folder and save video in {vid_path}")
else:
print(f"Frame generated at: {out}")
if __name__ == "__main__":
render_cli()