v0.03 - 22.9.2013 Mikuz
- Hit animation to ghost (ghost go red for a while)
- Vibration
- Scale ghost depending on screen size
- Improved strike detection algorithm
v0.04 - 23.9.2013 Mikuz
- Ghost hits player periodically
- Player vitality is rendered
v0.05 - 23.9.2013 Mikuz
- Ghost tracking using compass
- New ghost spawn when last one is beaten
v0.06 - 30.9.2013 Mikuz
- Ghost floating in X axel
- Utilize IwGx graphics API game world (instead of self-made 2d tricks)
v0.07 - 6.10.2013 Mikuz
- 3D viking ghost
- Graphics improvements
- Sane Android permissions
- Fix buggy camera mode initiation
v0.08 - 9.10.2013 Mikuz
- Add green mana bar
- Vitality bar is now red
- Striking is much easier
- Double-click ghost for aggro
- Ghost is initially in a random rotation and turns on aggro
- Restart button when player dies
v0.09 demoRC1 - r68 9.10.2013 Mikuz
- Player loses more vitality
- 7-10 successful hits kill a ghost
- Player misses 24% of hits
- Player loses mana from when she hits
v0.10 demoRC2 - r73 10.10.2013 Mikuz
- Ghost hits at random times and makes more damage
- Player makes less damage on herself when hitting
- Fix ghost repeatedly respawning when player is dead
- Long vibra when ghost attacks
- Ghost can crit
v0.11 - 14.10.2013 Mikuz
- Add a health bar above ghost
- Ghost tapping is based on real model size
- Single tap for ghost aggro
- Ghost attacks less often
- Mana bar is blue
v0.12 - 17.10.2013 Mikuz
- Add defending dots
v0.13 - 20.10.2013 Mikuz
- Change mana and ectoplasma bar colours
- Ectoplasma bar is transparent
v0.14 - 21.10.2013 Mikuz
- Add map mode
- Fix camera image ratio
v0.15 - 23.10.2013 Mikuz
- Ectoplasma bar appears after aggro
- Mana bar flashes 3 times when hit
- Add player critical hit
- 30% of attacks aren't defendable
- Defending dots spawn to larger area of screen
- Defending dots prefer to spawn to corners distant from each other
- Ghost waits for 2 seconds before attacking
v0.16 - 23.10.2013 Mikuz
- Add a ghost to the map
- Add player to the map
- Player rotates in map with compass
v0.17 - 27.10.2013 Mikuz
- Update map textures
- Move vitality to map mode as hearts
- Blood effect when player is hit
- Mana bar flashing is more noticable
- Ghost needs to be hitted for aggro
- Show ghost search tutorial initially (buggy)
- Update viking model
v0.18 - 27.10.2013 Mikuz
- Fix fight button clicking
v0.19 - 28.10.2013 Mikuz
- Fix search tutorial bugs
- Add attack, defend, win and lose tutorials
- Ghost makes a lot more damage
v0.20 - 30.10.2013 Mikuz
- Scale player and ghost map images
- Map compass filter is less smooth
- Fix crash when pressing fight too fast
- Defend dot not loaded during the fight
- Defend dot plays animation
- Tutorials have buttons
- Fight button is harder to clock by accident
- Update viking
- Replace old death button with tutorial text
v0.21 - 31.10.2013 Mikuz
- Ghost roams in map mode
- Add extra ghost to map mode
- Use ghost aggro animation
- Ghost waits a bit before turning on aggro
- Add application icon
- Update viking
v0.22 DigiExpo - 1.11.2013 Mikuz
- Use ghost dodge, attack and captured animations
- Ghost attack takes 3 seconds
- Tutorial button must be tapped
- Tutorial button stays at least for 500 ms
- Tutorial button is in middle of the screen
- Defending dots are larger and rotate
- Add animation with defending dots
- Update viking
- Update player blood
- Synchronize ghost attack animation
- Fix defending dot appearing in the same place
- 20% of attacks are not defendable
v0.23 - 11.11.2013 Mikuz
- Fix death animation sticking from last fight
- Defending dots work with multiple simultaneous touches
- Add XP bar to map
- Add textured mana bar
- Map notice bubble replaces the fight button
- Game name is Ghost Realm
- Update Viking to v2.7
- Add Skelman model, player fights random ghost
- Update tutorial bg
v0.24 - 11.11.2013 Mikuz
- Extoplasma bar doesn't turn on aggro
- Add textured ectoplasma bar
- Larger map fight notice
v0.25 - 12.11.2013 Mikuz
- Player is resurrected instantly in map mode
- Map fight notice is 40% larger
- Ectoplasma bar scales according to ghost distance
- Add sound effects to the game
v0.26 - 15.11.2013 Mikuz
- Sounds play simultaneously
- Add player lightning attack animation
- Update Skelman
- Skelman is initially closer to player
- Increase initial attack angle to 40 deg
- Add 0,5s minimum delay between tutorials
- Tutorials may be dismissed with actions
- Update map for Paris
v0.27 - 15.11.2013 Mikuz
- Add attack and defend tutorial animations
- Update map fight notice
- Update ectoplasma bar
v0.28 - 15.11.2013 Mikuz
- Update ectoplasma bar images
- Fix ectoplasma bar greyness
- Update tutorial animations
- Update tutorial animation positions
v0.29 - 18.11.2013 Mikuz
- Adjust the defending tutorial animation
- Add pinch to zoom to the map mode
- Difficulty increases with game mechanics
v0.30 - r246 20.11.2013 Mikuz
- Change the map effects
- Viking and Skelman fight in turns
- Player returns to attack training after dying
v0.31 - 22.11.2013 Mikuz
- Add map double tap zooming
- Better ghost map movement
- Hitting ghost is easier
- Add ghost seen sound
- Add ambient sounds and their 500ms fade
- Ghosts are lower on screen
- Skelman is closer to the player
- Update fight notice bubble
v0.32 - 26.11.2013 Mikuz
- Add search tutorial animation
- Update Viking
- Update defending dot animation
v0.33 - 29.11.2013 Mikuz
- Fix Skelman ectoplasma bar
- Add splash screen to game loading
- Add success and warning animations to defending dots
- Skelman parts are visible from all directions
- Update search animation
- Add grey hearts to present missing hearts
v0.34 - 30.11.2013 Mikuz
- Update sounds
- Update defending dot images
v0.35 - 30.11.2013 Mikuz
- Fix sound not always playing
v0.36 - 12.12.2013 Mikuz
- Update win and lose sounds
v0.40 Public release - 10.6.2014 Mikuz
- Remove useless Android permissions