While learning Vulkan and graphics programming, I had to heavily resource to an extensive amount of articles, blog posts, YouTube lectures and also ask around inside communities to better understand the topics I had to study. I am listing these resources below and hopefully giving them the deserved credit for helping me through this journey.
- Vulkan Tutorial by Alexander Overvoorde
- Learn Vulkan Wiki
- Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen
- Rasterizer Algorithm Explanation
- Homogeneous Coordinates
- OpenGL Tutorial: Matrices
- Simple "Infinite" Grid Shader
- An introduction to shader derivative functions
- The Best Darn Grid Shader (Yet)
- Apodaca, Anthony A., and Larry Gritz, eds. 1999. Advanced RenderMan: Creating CGI for Motion Pictures.
- Entity Component System FAQ
- Anti-Aliased Grid Shader
- How to (and how not to) fix color banding
- Using Arrays of Textures in Vulkan Shaders
- How not to test graphics algorithms
- Multisampling Primer
- Nvidia Tips and Tricks: Vulkan Dos and Don’ts
- Managing Bindless descriptors in Vulkan
Ottocento Engine is initially based on the "Vulkan Tutorial" by Alexander Overvoorde licensed under CC BY-SA 4.0.
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Copyright (c) 2012-2019 Syoyo Fujita and many contributors.
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The above copyright notice and this permission notice shall be included in
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Copyright (c) 2014-2024 Omar Cornut
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of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.