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inject.go
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inject.go
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// Copyright 2018 The logrange Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package linker
import (
"context"
"encoding/json"
"fmt"
"reflect"
"sort"
"strconv"
"time"
)
type (
// Injector struct keeps the list of a program components and controls their life-cycle.
// Injector's life-cycle consists of the following phases, which are executed
// sequentually:
//
// 1. Registration phase. Components are added to the injector, or registered
// there via Register() function.
// 2. Construct phase. In the phase, the Injector walks over fields
// of every registered component and it adds appropriate dependency found in
// between other components. The phase is started by Init() call.
// 3. Initialization phase. On the phase the Injector builds components
// dependencies graph and initialize each component in an order. Dependant
// components must be initialize after their dependencies. This phase is
// done in context of Init() call.
// 4. Shutdown phase. On the phase components are de-initialied or being
// shutdowned. Components are shutdowned in a reverse of their
// initialization order. The phase is performed by Shutdown() call
//
// Injector doesn't allow to have cycles in the component dependency graph.
// A dependency cycle is a situation when component A has dependency from
// a component B, which has directly, or indirectly (through another direct
// dependency) a dependency from the component A.
//
// The implementation is not concurrent and must be used within one go-routine
// or be synchronized properly. Normal flow is as the following:
//
// Register()
// Init()
// Shutdown()
//
// The Injector uses fail-fast strategy and it panics if any error happens.
// Shutdown must not be called if Init() was panicing or not called at all.
Injector struct {
log Logger
tagName string
// named contains map of name:*component pairs
named map[string]*component
// comps map contains Component.Value:*component pairs and it keeps the
// list of all components whuch must be initialized
comps map[interface{}]*component
// slice of initialized components
iComps []*component
}
// PostConstructor interface. Components can implement it to provide a post-
// construct action (see PostConstruct).
PostConstructor interface {
// PostConstruct is called by Injector in the end of construct phase.
// If a component implements the interface, the PostConstruct() will be
// called immediately after all dependencies are resolved and injected.
// PostConstruct is always called before Init() (see Initializer) and
// Shutdown() (see Shutdowner) if they are implemented
//
// PostConstruct is supposed to be quick and should not block the calling
// go-routine. If some initialization or blocking could happen, it must
// be done in Init() method
PostConstruct()
}
// Initializer interface provides a component initialization functionality.
// A component can implement the interface to provide Init() function where
// the component can acquire resources and perform some initialization.
Initializer interface {
// Init will be called by Injector in a specific order after all components
// are constructed. The order of calling the Init() functions is defined
// by the dependency injection graph. Init() function of a component will
// be called after initializing all dependencies of the component.
//
// If the initialization of the component is failed a non-nil result
// must be returned. This case Injector will shutdown
// all previously initialized components and fail the initialization phase
// returning an error in its Init() calle.
//
// if the Init() is ever called, it always happens before Shutdown().
Init(ctx context.Context) error
}
// Shutdowner interface allows to provide Shutdown() function which will be
// called by Injector to shutdown the component properly. A component can implement
// the interface to release all resources, acquired on initialization phase.
Shutdowner interface {
// Shutdown allows to shutdown a component. Injector calls the function
// on shutdown phase. It never calls Shutdown() for the components, that
// were not initialized successfully (Init() was not called, or it returned
// an error)
Shutdown()
}
// Component struct wraps a component, which is placed into Value field. The
// struct is used for registering components in Injector.
Component struct {
// Name contains the component name
Name string
// Value contains the component which is registered in the Injector
Value interface{}
}
// Logger interface is used by Injector to print its logs
Logger interface {
// Info prints an information message into the log
Info(args ...interface{})
// Debug prints a debug message into the log
Debug(args ...interface{})
}
// component struct wraps a component and it keeps its internal init status
component struct {
value interface{}
tp reflect.Type
val reflect.Value
deps map[*component]bool
initOrder int
}
nullLogger struct {
}
stdLogger struct {
}
)
const (
// DefaultTagName contains the tag name, used by the Injector by default
DefaultTagName = "inject"
)
// New creates new Injector instance
func New() *Injector {
i := new(Injector)
i.named = make(map[string]*component)
i.comps = make(map[interface{}]*component)
i.log = nullLogger{}
i.tagName = DefaultTagName
return i
}
// SetLogger allows to set up the injector logger
func (i *Injector) SetLogger(log Logger) {
i.log = log
}
// Register called to register programming components. It must be called before
// Init().
func (i *Injector) Register(comps ...Component) {
for _, c := range comps {
pc, ok := i.comps[c.Value]
if !ok {
// well, we don't have the wrapper yet, creating a new one
pc = new(component)
i.comps[c.Value] = pc
pc.value = c.Value
pc.tp = reflect.TypeOf(c.Value)
pc.val = reflect.ValueOf(c.Value)
}
i.log.Info("Registering component with type ", pc.tp, " as \"", c.Name, "\"")
if c.Name != "" {
if _, ok := i.named[c.Name]; ok {
i.panic("Register(): the name " + c.Name + " already registered.")
}
i.named[c.Name] = pc
}
}
}
// Init initializes components. It does the following things in a row:
// 1. Inject all dependencies
// 2. it calls PostConsturct() functions for PostConstructors
// 3. it builds an initialization order and calls Init() for Initializors
//
// If any error happens, it panics. If an error happens on initialization phase,
// it's shutting down already initialized components, then panics. If the
// method is over with no panic, Shutdown() must be called to free all resources
// properly
func (i *Injector) Init(ctx context.Context) {
i.log.Info("Init(): ", len(i.comps), " components are going to be initialized, ", len(i.named), " names are registered.")
for _, c := range i.comps {
i.initStructPtr(c)
}
// setting up init order and call PostConstruct
iList := make([]*component, 0, len(i.comps))
for _, c := range i.comps {
if c.getInitOrder() <= 0 {
i.panic("Internal error, init order should be positive, but the component has wrong one " + c.String())
}
iList = append(iList, c)
c.postConstruct()
}
// sort components and call for Init()
sort.Slice(iList, func(i int, j int) bool { return iList[i].getInitOrder() < iList[j].getInitOrder() })
i.iComps = make([]*component, 0, len(iList))
for idx, c := range iList {
err := c.init(ctx)
if err != nil {
em := fmt.Sprintf("An error from Init of %s which was #%d in the order, err=%s. Will roll things back and panicing", c.tp, idx, err)
i.Shutdown()
i.panic(em)
}
i.iComps = append(i.iComps, c)
}
i.log.Info("Init(): successfully done.")
}
// Shutdown calls Shutdown() function for all Shutdowners. It must be called only
// when Init() is over successfully. Must not be called if Init() is not invoked
// or panicked before.
func (i *Injector) Shutdown() {
i.log.Info("Shutdown(): ", len(i.iComps), " components")
for idx := len(i.iComps) - 1; idx >= 0; idx-- {
c := i.iComps[idx]
err := c.shutdown()
if err != nil {
i.log.Info("An error while shutdown. err=", err)
}
}
i.iComps = nil
i.comps = nil
i.named = nil
i.log.Info("Shutdown(): done.")
}
func (i *Injector) initStructPtr(c *component) {
if !isStructPtr(c.tp) {
i.log.Debug("Skipping component with type ", c.tp, " cause it is not a pointer to a struct")
return
}
i.log.Debug("Init component with type ", c.tp, " (", c.val.Elem().NumField(), " fields)")
for fi := 0; fi < c.val.Elem().NumField(); fi++ {
f := c.val.Elem().Field(fi)
fType := f.Type()
fTag := string(c.tp.Elem().Field(fi).Tag)
fName := c.tp.Elem().Field(fi).Name
tagInfo, err := parseTag(i.tagName, fTag)
if err == errTagNotFound {
i.log.Debug("Field #", fi, "(", fName, "): no tags for the field ", fType)
continue
}
if err != nil {
i.panic(fmt.Sprintf("Could not parse tag for field %s of %s, err=%s.", fName, c.tp, err))
}
if !f.CanSet() {
i.panic(fmt.Sprintf("Could not set field %s valued of %s, cause it is unexported.", fName, c.tp))
}
compName := tagInfo.val
if compName != "" {
c1, ok := i.named[compName]
if !ok {
if tagInfo.optional {
err := setFieldValueByString(f, tagInfo.defVal)
if err != nil {
i.panic(fmt.Sprintf("Could not assign the default value=\"%s\" to the field %s (with type %s) in the type %s.",
tagInfo.defVal, fName, fType, c.tp))
}
i.log.Info("Field #", fi, "(", fName, "): the component name ", compName, ", is not found, but the field population is optional. Skipping the value. ")
continue
}
i.panic(fmt.Sprintf("Could not set field %s in type %s, cause no component with such name(%s) was found.", fName, c.tp, compName))
}
if !c1.tp.AssignableTo(fType) {
i.panic(fmt.Sprintf("Component named %s of type %s is not assignable to field %s (with type %s) in %s.",
compName, c1.tp, fName, fType, c.tp))
}
f.Set(c1.val)
c.addDep(c1)
i.log.Debug("Field #", fi, "(", fName, "): Populating the field in type ", c.tp, " by the component ", c1.tp)
continue
}
// search for a assignable type to the field
var found *component
for _, uc := range i.comps {
if uc.tp.AssignableTo(fType) {
if found != nil {
i.panic(fmt.Sprintf("Ambiguous component assignment for the field %s with type %s in the type %s. Both unnamed components %s and %s, matched to the field.",
fName, fType, c.tp, found.tp, uc.tp))
}
found = uc
}
}
if found != nil {
f.Set(found.val)
c.addDep(found)
i.log.Debug("Field #", fi, "(", fName, "): Populating the field in type ", c.tp, " by component ", found.tp)
continue
}
if tagInfo.optional {
err := setFieldValueByString(f, tagInfo.defVal)
if err != nil {
i.panic(fmt.Sprintf("Could not assign the default value=\"%s\" to the field %s (with type %s) in the type %s.",
tagInfo.defVal, fName, fType, c.tp))
}
i.log.Info("Field #", fi, "(", fName, "): the component name ", compName, ", is not found, but the field population is optional. Skipping the value. ")
continue
}
i.panic(fmt.Sprintf("Could not find a component to initialize field %s (with type %s) in the type %s", fName, fType, c.tp))
}
}
func (i *Injector) panic(err string) {
i.log.Info(err, " Panicing.")
panic(err)
}
func (nl nullLogger) Info(args ...interface{}) {
}
func (nl nullLogger) Debug(args ...interface{}) {
}
func (sl stdLogger) Info(args ...interface{}) {
fmt.Printf("%s INFO: %s\n", time.Now().Format("03:04:05.000"), fmt.Sprint(args...))
}
func (sl stdLogger) Debug(args ...interface{}) {
fmt.Printf("%s DEBUG: %s\n", time.Now().Format("03:04:05.000"), fmt.Sprint(args...))
}
func isStructPtr(t reflect.Type) bool {
return t.Kind() == reflect.Ptr && t.Elem().Kind() == reflect.Struct
}
func (c *component) postConstruct() {
if pc, ok := c.value.(PostConstructor); ok {
pc.PostConstruct()
}
}
func (c *component) init(ctx context.Context) (err error) {
defer func() {
r := recover()
if r != nil {
err = fmt.Errorf("Panic in Init() of %s", c.tp)
}
}()
if i, ok := c.value.(Initializer); ok {
err = i.Init(ctx)
}
return
}
func (c *component) shutdown() (err error) {
defer func() {
r := recover()
if r != nil {
err = fmt.Errorf("Panic in Shutdown() of %s", c.tp)
}
}()
if s, ok := c.value.(Shutdowner); ok {
s.Shutdown()
}
return
}
func (c *component) addDep(c1 *component) {
if c.deps == nil {
c.deps = make(map[*component]bool)
}
c.deps[c1] = true
}
func (c *component) getInitOrder() int {
if c.initOrder > 0 {
return c.initOrder
}
blkList := make(map[*component]bool)
return c.setInitOrder(blkList)
}
func (c *component) setInitOrder(blkList map[*component]bool) int {
if c.initOrder > 0 {
return c.initOrder
}
o := 1
blkList[c] = true
for c1, _ := range c.deps {
if _, ok := blkList[c1]; ok {
panic(fmt.Sprintf("Found a loop in the object graph dependencies. Component %s has a reference to %s, which alrady refers to the first one directly or indirectly",
c, c1))
}
i := c1.setInitOrder(blkList)
if i >= o {
o = i + 1
}
}
delete(blkList, c)
c.initOrder = o
return c.initOrder
}
func (c *component) String() string {
return fmt.Sprintf("{tp=%s, }", c.tp)
}
// setFieldValueByString receives a field value and a string which should be assignde to
// it. Numberical and string values are supported only. Returns an error if
// it could not assign the string value to the field
func setFieldValueByString(field reflect.Value, s string) error {
if len(s) == 0 {
return nil
}
obj := reflect.New(field.Type()).Interface()
if t := reflect.TypeOf(obj); t.Kind() == reflect.Ptr &&
t.Elem().Kind() == reflect.String {
s = strconv.Quote(s)
}
err := json.Unmarshal([]byte(s), obj)
if err != nil {
return err
}
field.Set(reflect.ValueOf(obj).Elem())
return nil
}