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There is no way to manipulate bones out of the box. I had to modify the internal library code and write 50 lines to just rotate a single bone. I get that Spriter format doesn't take this into account either, but this is a very important feature,
The text was updated successfully, but these errors were encountered:
There is no way to manipulate bones out of the box. I had to modify the internal library code and write 50 lines to just rotate a single bone. I get that Spriter format doesn't take this into account either, but this is a very important feature,
The text was updated successfully, but these errors were encountered: