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On a big map, specially on high resolution screen,uploading textures might take a lot of time, specially for rendering the first frame. This will cause frame drops.
One strategy for mitigating the issue would be not upload all the textures at one and postpone some for the next frame. We would need to set a hard limit on how many textures we upload per frame.
The text was updated successfully, but these errors were encountered:
On a big map, specially on high resolution screen,uploading textures might take a lot of time, specially for rendering the first frame. This will cause frame drops.
One strategy for mitigating the issue would be not upload all the textures at one and postpone some for the next frame. We would need to set a hard limit on how many textures we upload per frame.
The text was updated successfully, but these errors were encountered: