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I installed the mapbox plugin so I could play with it and learn more about it. I thought I would begin by following your tutorials for the example projects and building each one to see if they all work. I started with the World Scale AR World Alignment project because it was the most interesting to me. I followed the tutorial step by step and customized the locations so that I could test it out at my real world geolocation, but when I ran it in the editor and played it on my android phone the map was floating above my head, including the buildings. The point cloud particles and the focus square were working fine, though.
I attached pictures of what happens when I run the game in the editor. The first half a second the map is at the same location as the AR Root (world space), the second half a second it suddenly shifts below the AR Root, and then it shifts above the AR Root and stays there.
Note: If this is a bug or support ticket, please provide the following information:
Unity version: 2018.3.9f1
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: Mono
Api Compatibility Level: .NET Standard 2.0
Mapbox SDK version: 2.0.0
The platform you're building to: Android
A description of what you're trying to do: Try to get the World Scale AR - Manual Alignment Example Project to do what it is supposed to do, based on the tutorial.
Steps to recreate the bug if appropriate: change the latitude and longitude of the map location and the editor location provider to 38.9498026,-77.3283898.
Links to your logs are also helpful:
The text was updated successfully, but these errors were encountered:
Hello, I have a problem exporting the example on my smartphone. I do not have an error code but my smartphone screen is frozen and I do not have the camera that is active. Can you help me please ?
I installed the mapbox plugin so I could play with it and learn more about it. I thought I would begin by following your tutorials for the example projects and building each one to see if they all work. I started with the World Scale AR World Alignment project because it was the most interesting to me. I followed the tutorial step by step and customized the locations so that I could test it out at my real world geolocation, but when I ran it in the editor and played it on my android phone the map was floating above my head, including the buildings. The point cloud particles and the focus square were working fine, though.
I attached pictures of what happens when I run the game in the editor. The first half a second the map is at the same location as the AR Root (world space), the second half a second it suddenly shifts below the AR Root, and then it shifts above the AR Root and stays there.
Note: If this is a bug or support ticket, please provide the following information:
The text was updated successfully, but these errors were encountered: