You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yeah - I had it in there but it was seeming that remembering past fights was almost always better than the food being remembered, which is why I commented it out.
Logic needs to go something like:
Find difference in food we can already eat vs food we can remember (remembering good food isn't that helpful if we have "pretty good food" in inventory)
Compare with estimated turn savings from remembering a fight that can earn us quest progress.
In looking at other people's ascension logs, it seemed like almost no one was remembering food (hence the disabling until more nuance could be figured out) in favor of remembering fights.
Still, I'm sure there are cases (particularly on the first day?) where food>fight with the spinner.
Currently disabled.
Decide when this is optimal, and do it
The text was updated successfully, but these errors were encountered: