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What kind of device are you running the server on? |
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Hey @TS-x , I was having similar issues to you running this on a dedicated VPS. I also had issues with that same BepInex mod working. The desync was worse than if someone just hosted it locally. I think I might've finally found a solution that directly updates the Here is my source (Reddit Post) Script I can write something up on how to apply this to this to the installation files on the docker image (i forget where the mount point is). I imagine every-time the game updates you'll have to re-patch (or any time the update replaces the assembly_valheim.dll file). EDIT: To be clear we were able to achieve performance improvements only applying this patch to the server without any client modification. |
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Like many others, my server too is experiencing massive desync with chests, pickups, NPCs etc. with 6 or more players connected. As I understand it, this is largely to do with how the game offloads calculations to clients and latency problems. Obviously this is a development issue unrelated to docker, but I'm curious to know what specific measures people using this image have taken to try to mitigate it.
I installed BepInEx and this(https://www.nexusmods.com/valheim/mods/55) modification, but had no success. I'm unsure whether the mod itself is ineffectual, or if the next step is to try and get all clients to use modified DLLs and hope it works in tandem with the server side fix. I'd expect that might drive some of them away from playing, and complicate things with future updates.
Right now all we can do is try our best to avoid gathering in larger groups and constructing large encampments, but that sucks a lot of fun out of the game. Any advice would be appreciated.
Thanks!
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