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06-add-scale.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/>
<title>Add scale</title>
<script src="https://d3js.org/d3.v4.min.js"></script>
<style type="text/css">
.bar {
fill: steelblue;
stroke: none;
}
</style>
</head>
<body>
<script type="text/javascript">
//Define our random-number generator function
var _id_ = 0;
function generate() {
return {
index: _id_++,
value: 1000 * Math.random()
};
}
//Generate random data to use for the chart
var data = d3.range(100).map(generate);
//Set variables for desired size of chart
var w = 900,
h = 100,
bw = 9;
//Define a scale for y axis values
var yScale = d3.scaleLinear()
.domain([0, d3.max(data, function(d) { return d.value; })])
.range([0, 100]);
//d3.max() takes an array and returns the highest value in the array.
//So, d3.max([1, 2, 3]) returns 3.
//
//But since 'data' is an array of objects, we have to tell d3.max() which
//value in each object to access for the purposes of comparison.
//So we specify an *accessor* function, which is passed 'd' in typical D3 fashion.
//
// d3.max(data, function(d) { return d.value; })
//
//This accessor function tells d3.max() to look at each object's "value" value.
//Select the <body> and create a new SVG element
var svg = d3.select("body").append("svg")
.attr("width", w)
.attr("height", h);
//Create a series of 'rect' elements within the SVG
svg.selectAll("rect.bar")
.data(data)
.enter()
.append("rect")
.attr("class", "bar")
.attr("x", function(d, i) {
return i * bw;
})
.attr("width", bw - 1)
.attr("y", function(d) {
return h - yScale(d.value); // <-- Refine to use scale function
})
.attr("height", function(d) {
return yScale(d.value); // <-- Refine to use scale function
});
</script>
</body>
</html>