diff --git a/src/screen.cpp b/src/screen.cpp
index 977ef2d83e..4c352cafeb 100644
--- a/src/screen.cpp
+++ b/src/screen.cpp
@@ -20,18 +20,19 @@ along with this program. If not, see .
*/
+#include
+#include
+#include
#include
-#include "SSD1306Wire.h"
-#include "OLEDDisplay.h"
-#include "images.h"
-#include "fonts.h"
+
#include "GPS.h"
-#include "OLEDDisplayUi.h"
-#include "screen.h"
-#include "mesh-pb-constants.h"
#include "NodeDB.h"
-#include "main.h"
#include "configuration.h"
+#include "fonts.h"
+#include "images.h"
+#include "main.h"
+#include "mesh-pb-constants.h"
+#include "screen.h"
#define FONT_HEIGHT 14 // actually 13 for "ariel 10" but want a little extra space
#define FONT_HEIGHT_16 (ArialMT_Plain_16[1] + 1)
@@ -59,7 +60,10 @@ static bool showingBluetooth;
/// If set to true (possibly from an ISR), we should turn on the screen the next time our idle loop runs.
static bool showingBootScreen = true; // start by showing the bootscreen
-bool Screen::isOn() { return screenOn; }
+bool Screen::isOn()
+{
+ return screenOn;
+}
void msOverlay(OLEDDisplay *display, OLEDDisplayUiState *state)
{
@@ -152,8 +156,10 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
display->drawString(0 + x, 0 + y, sender);
display->setFont(ArialMT_Plain_10);
+ // the max length of this buffer is much longer than we can possibly print
static char tempBuf[96];
- snprintf(tempBuf, sizeof(tempBuf), " %s", mp.payload.variant.data.payload.bytes); // the max length of this buffer is much longer than we can possibly print
+ snprintf(tempBuf, sizeof(tempBuf), " %s",
+ mp.payload.variant.data.payload.bytes);
display->drawStringMaxWidth(4 + x, 10 + y, 128, tempBuf);
@@ -168,12 +174,10 @@ void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields
const char **f = fields;
int xo = x, yo = y;
- while (*f)
- {
+ while (*f) {
display->drawString(xo, yo, *f);
yo += FONT_HEIGHT;
- if (yo > SCREEN_HEIGHT - FONT_HEIGHT)
- {
+ if (yo > SCREEN_HEIGHT - FONT_HEIGHT) {
xo += SCREEN_WIDTH / 2;
yo = 0;
}
@@ -190,12 +194,10 @@ uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **field
const char **f = fields;
int xo = x, yo = y;
- while (*f)
- {
+ while (*f) {
display->drawString(xo, yo, *f);
xo += SCREEN_WIDTH / 2; // hardwired for two columns per row....
- if (xo >= SCREEN_WIDTH)
- {
+ if (xo >= SCREEN_WIDTH) {
yo += FONT_HEIGHT;
xo = 0;
}
@@ -217,10 +219,8 @@ float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
double b2 = lng_b / pk;
double cos_b1 = cos(b1);
double cos_a1 = cos(a1);
- double t1 =
- cos_a1 * cos(a2) * cos_b1 * cos(b2);
- double t2 =
- cos_a1 * sin(a2) * cos_b1 * sin(b2);
+ double t1 = cos_a1 * cos(a2) * cos_b1 * cos(b2);
+ double t2 = cos_a1 * sin(a2) * cos_b1 * sin(b2);
double t3 = sin(a1) * sin(b1);
double tt = acos(t1 + t2 + t3);
if (isnan(tt))
@@ -240,19 +240,19 @@ inline double toDegrees(double r)
}
/**
- * Computes the bearing in degrees between two points on Earth. Ported from my old Gaggle android app.
- *
- * @param lat1
- * Latitude of the first point
- * @param lon1
- * Longitude of the first point
- * @param lat2
- * Latitude of the second point
- * @param lon2
- * Longitude of the second point
- * @return Bearing between the two points in radians. A value of 0 means due
- * north.
- */
+ * Computes the bearing in degrees between two points on Earth. Ported from my old Gaggle android app.
+ *
+ * @param lat1
+ * Latitude of the first point
+ * @param lon1
+ * Longitude of the first point
+ * @param lat2
+ * Latitude of the second point
+ * @param lon2
+ * Longitude of the second point
+ * @return Bearing between the two points in radians. A value of 0 means due
+ * north.
+ */
float bearing(double lat1, double lon1, double lat2, double lon2)
{
double lat1Rad = toRadians(lat1);
@@ -266,7 +266,7 @@ float bearing(double lat1, double lon1, double lat2, double lon2)
/// A basic 2D point class for drawing
class Point
{
-public:
+ public:
float x, y;
Point(float _x, float _y) : x(_x), y(_y) {}
@@ -274,10 +274,8 @@ class Point
/// Apply a rotation around zero (standard rotation matrix math)
void rotate(float radian)
{
- float cos = cosf(radian),
- sin = sinf(radian);
- float rx = x * cos - y * sin,
- ry = x * sin + y * cos;
+ float cos = cosf(radian), sin = sinf(radian);
+ float rx = x * cos - y * sin, ry = x * sin + y * cos;
x = rx;
y = ry;
@@ -303,7 +301,7 @@ void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
/**
* Given a recent lat/lon return a guess of the heading the user is walking on.
- *
+ *
* We keep a series of "after you've gone 10 meters, what is your heading since the last reference point?"
*/
float estimatedHeading(double lat, double lon)
@@ -311,8 +309,7 @@ float estimatedHeading(double lat, double lon)
static double oldLat, oldLon;
static float b;
- if (oldLat == 0)
- {
+ if (oldLat == 0) {
// just prepare for next time
oldLat = lat;
oldLon = lon;
@@ -344,15 +341,14 @@ static int8_t prevFrame = -1;
void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
- // We only advance our nodeIndex if the frame # has changed - because drawNodeInfo will be called repeatedly while the frame is shown
- if (state->currentFrame != prevFrame)
- {
+ // We only advance our nodeIndex if the frame # has changed - because drawNodeInfo will be called repeatedly while the frame
+ // is shown
+ if (state->currentFrame != prevFrame) {
prevFrame = state->currentFrame;
nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
NodeInfo *n = nodeDB.getNodeByIndex(nodeIndex);
- if (n->num == nodeDB.getNodeNum())
- {
+ if (n->num == nodeDB.getNodeNum()) {
// Don't show our node, just skip to next
nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
}
@@ -386,8 +382,7 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
*distStr = 0; // might not have location data
float headingRadian = simRadian;
NodeInfo *ourNode = nodeDB.getNode(nodeDB.getNodeNum());
- if (ourNode && hasPosition(ourNode) && hasPosition(node))
- {
+ if (ourNode && hasPosition(ourNode) && hasPosition(node)) {
Position &op = ourNode->position, &p = node->position;
float d = latLongToMeter(p.latitude, p.longitude, op.latitude, op.longitude);
if (d < 2000)
@@ -395,18 +390,14 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
else
snprintf(distStr, sizeof(distStr), "%.1f km", d / 1000);
- // FIXME, also keep the guess at the operators heading and add/substract it. currently we don't do this and instead draw north up only.
+ // FIXME, also keep the guess at the operators heading and add/substract it. currently we don't do this and instead draw
+ // north up only.
float bearingToOther = bearing(p.latitude, p.longitude, op.latitude, op.longitude);
float myHeading = estimatedHeading(p.latitude, p.longitude);
headingRadian = bearingToOther - myHeading;
}
- const char *fields[] = {
- username,
- distStr,
- signalStr,
- lastStr,
- NULL};
+ const char *fields[] = {username, distStr, signalStr, lastStr, NULL};
drawColumns(display, x, y, fields);
// coordinates for the center of the compass
@@ -419,8 +410,7 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
Point *points[] = {&tip, &tail, &leftArrow, &rightArrow};
- for (int i = 0; i < 4; i++)
- {
+ for (int i = 0; i < 4; i++) {
points[i]->rotate(headingRadian);
points[i]->scale(COMPASS_DIAM * 0.6);
points[i]->translate(compassX, compassY);
@@ -455,12 +445,7 @@ void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, i
else
gpsStr[0] = '\0'; // Just show emptystring
- const char *fields[] = {
- batStr,
- gpsStr,
- usersStr,
- channelStr,
- NULL};
+ const char *fields[] = {batStr, gpsStr, usersStr, channelStr, NULL};
uint32_t yo = drawRows(display, x, y, fields);
display->drawLogBuffer(x, yo);
@@ -506,15 +491,12 @@ void Screen::setOn(bool on)
if (!disp)
return;
- if (on != screenOn)
- {
- if (on)
- {
+ if (on != screenOn) {
+ if (on) {
DEBUG_MSG("Turning on screen\n");
dispdev.displayOn();
setPeriod(1); // redraw ASAP
- }
- else {
+ } else {
DEBUG_MSG("Turning off screen\n");
dispdev.displayOff();
}
@@ -556,8 +538,8 @@ void Screen::setup()
// ui.setTargetFPS(30);
// Customize the active and inactive symbol
- //ui.setActiveSymbol(activeSymbol);
- //ui.setInactiveSymbol(inactiveSymbol);
+ // ui.setActiveSymbol(activeSymbol);
+ // ui.setInactiveSymbol(inactiveSymbol);
ui.setTimePerTransition(300); // msecs
@@ -572,7 +554,8 @@ void Screen::setup()
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
ui.setFrameAnimation(SLIDE_LEFT);
- // Add frames - we subtract one from the framecount so there won't be a visual glitch when we take the boot screen out of the sequence.
+ // Add frames - we subtract one from the framecount so there won't be a visual glitch when we take the boot screen out of the
+ // sequence.
ui.setFrames(bootFrames, bootFrameCount);
// Add overlays
@@ -604,14 +587,12 @@ static uint32_t targetFramerate = IDLE_FRAMERATE;
void Screen::doTask()
{
- if (!disp)
- { // If we don't have a screen, don't ever spend any CPU for us
+ if (!disp) { // If we don't have a screen, don't ever spend any CPU for us
setPeriod(0);
return;
}
- if (!screenOn)
- { // If we didn't just wake and the screen is still off, then stop updating until it is on again
+ if (!screenOn) { // If we didn't just wake and the screen is still off, then stop updating until it is on again
setPeriod(0);
return;
}
@@ -619,8 +600,7 @@ void Screen::doTask()
// Switch to a low framerate (to save CPU) when we are not in transition
// but we should only call setTargetFPS when framestate changes, because otherwise that breaks
// animations.
- if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED)
- {
+ if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) {
// oldFrameState = ui.getUiState()->frameState;
DEBUG_MSG("Setting idle framerate\n");
targetFramerate = IDLE_FRAMERATE;
@@ -628,22 +608,18 @@ void Screen::doTask()
}
// While showing the bluetooth pair screen all of our standard screen switching is stopped
- if (!showingBluetooth)
- {
+ if (!showingBluetooth) {
// Once we finish showing the bootscreen, remove it from the loop
- if (showingBootScreen)
- {
+ if (showingBootScreen) {
if (millis() > 3 * 1000) // we show the boot screen for a few seconds only
{
showingBootScreen = false;
setFrames();
}
- }
- else // standard screen loop handling ehre
+ } else // standard screen loop handling ehre
{
// If the # nodes changes, we need to regen our list of screens
- if (nodeDB.updateGUI || nodeDB.updateTextMessage)
- {
+ if (nodeDB.updateGUI || nodeDB.updateTextMessage) {
setFrames();
nodeDB.updateGUI = false;
nodeDB.updateTextMessage = false;
@@ -713,8 +689,7 @@ void Screen::onPress()
{
// If screen was off, just wake it, otherwise advance to next frame
// If we are in a transition, the press must have bounced, drop it.
- if (ui.getUiState()->frameState == FIXED)
- {
+ if (ui.getUiState()->frameState == FIXED) {
setPeriod(1); // redraw ASAP
ui.nextFrame();