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adaptDispatchGraphics.cpp
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adaptDispatchGraphics.cpp
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <precomp.h>
#include "adaptDispatch.hpp"
#include "conGetSet.hpp"
#define ENABLE_INTSAFE_SIGNED_FUNCTIONS
#include <intsafe.h>
using namespace Microsoft::Console::VirtualTerminal;
using namespace Microsoft::Console::VirtualTerminal::DispatchTypes;
// Routine Description:
// - Small helper to disable all color flags within a given font attributes field
// Arguments:
// - pAttr - Pointer to font attributes field to adjust
// - fIsForeground - True if we're modifying the FOREGROUND colors. False if we're doing BACKGROUND.
// Return Value:
// - <none>
void AdaptDispatch::s_DisableAllColors(_Inout_ WORD* const pAttr, const bool fIsForeground)
{
if (fIsForeground)
{
*pAttr &= ~(FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
}
else
{
*pAttr &= ~(BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY);
}
}
// Routine Description:
// - Small helper to help mask off the appropriate foreground/background bits in the colors bitfield.
// Arguments:
// - pAttr - Pointer to font attributes field to adjust
// - wApplyThis - Color values to apply to the low or high word of the font attributes field.
// - fIsForeground - TRUE = foreground color. FALSE = background color. Specifies which half of the bit field to reset and then apply wApplyThis upon.
// Return Value:
// - <none>
void AdaptDispatch::s_ApplyColors(_Inout_ WORD* const pAttr, const WORD wApplyThis, const bool fIsForeground)
{
// Copy the new attribute to apply
WORD wNewColors = wApplyThis;
// Mask off only the foreground or background
if (fIsForeground)
{
*pAttr &= ~(FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
wNewColors &= (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
}
else
{
*pAttr &= ~(BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY);
wNewColors &= (BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY);
}
// Apply appropriate flags.
*pAttr |= wNewColors;
}
// Routine Description:
// - Helper to apply the actual flags to each text attributes field.
// - Placed as a helper so it can be recursive/re-entrant for some of the convenience flag methods that perform similar/multiple operations in one command.
// Arguments:
// - opt - Graphics option sent to us by the parser/requestor.
// - pAttr - Pointer to the font attribute field to adjust
// Return Value:
// - <none>
void AdaptDispatch::_SetGraphicsOptionHelper(const DispatchTypes::GraphicsOptions opt, _Inout_ WORD* const pAttr)
{
switch (opt)
{
case DispatchTypes::GraphicsOptions::Off:
FAIL_FAST_MSG("GraphicsOptions::Off should be handled by _SetDefaultColorHelper");
break;
// MSFT:16398982 - These two are now handled by _SetBoldColorHelper
// case DispatchTypes::GraphicsOptions::BoldBright:
// case DispatchTypes::GraphicsOptions::UnBold:
case DispatchTypes::GraphicsOptions::Negative:
*pAttr |= COMMON_LVB_REVERSE_VIDEO;
_fChangedMetaAttrs = true;
break;
case DispatchTypes::GraphicsOptions::Underline:
*pAttr |= COMMON_LVB_UNDERSCORE;
_fChangedMetaAttrs = true;
break;
case DispatchTypes::GraphicsOptions::Positive:
*pAttr &= ~COMMON_LVB_REVERSE_VIDEO;
_fChangedMetaAttrs = true;
break;
case DispatchTypes::GraphicsOptions::NoUnderline:
*pAttr &= ~COMMON_LVB_UNDERSCORE;
_fChangedMetaAttrs = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundBlack:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundBlue:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_BLUE;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundGreen:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_GREEN;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundCyan:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_BLUE | FOREGROUND_GREEN;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundRed:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_RED;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundMagenta:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_BLUE | FOREGROUND_RED;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundYellow:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_GREEN | FOREGROUND_RED;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundWhite:
s_DisableAllColors(pAttr, true); // turn off all color flags first.
*pAttr |= FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::ForegroundDefault:
FAIL_FAST_MSG("GraphicsOptions::ForegroundDefault should be handled by _SetDefaultColorHelper");
break;
case DispatchTypes::GraphicsOptions::BackgroundBlack:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundBlue:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_BLUE;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundGreen:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_GREEN;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundCyan:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_BLUE | BACKGROUND_GREEN;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundRed:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_RED;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundMagenta:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_BLUE | BACKGROUND_RED;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundYellow:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_GREEN | BACKGROUND_RED;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundWhite:
s_DisableAllColors(pAttr, false); // turn off all color flags first.
*pAttr |= BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BackgroundDefault:
FAIL_FAST_MSG("GraphicsOptions::BackgroundDefault should be handled by _SetDefaultColorHelper");
break;
case DispatchTypes::GraphicsOptions::BrightForegroundBlack:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundBlack, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundBlue:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundBlue, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundGreen:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundGreen, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundCyan:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundCyan, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundRed:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundRed, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundMagenta:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundMagenta, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundYellow:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundYellow, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightForegroundWhite:
_SetGraphicsOptionHelper(GraphicsOptions::ForegroundWhite, pAttr);
*pAttr |= FOREGROUND_INTENSITY;
_fChangedForeground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundBlack:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundBlack, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundBlue:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundBlue, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundGreen:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundGreen, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundCyan:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundCyan, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundRed:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundRed, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundMagenta:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundMagenta, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundYellow:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundYellow, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
case DispatchTypes::GraphicsOptions::BrightBackgroundWhite:
_SetGraphicsOptionHelper(GraphicsOptions::BackgroundWhite, pAttr);
*pAttr |= BACKGROUND_INTENSITY;
_fChangedBackground = true;
break;
}
}
// Routine Description:
// Returns true if the GraphicsOption represents an extended color option.
// These are followed by up to 4 more values which compose the entire option.
// Return Value:
// - true if the opt is the indicator for an extended color sequence, false otherwise.
bool AdaptDispatch::s_IsRgbColorOption(const DispatchTypes::GraphicsOptions opt)
{
return opt == DispatchTypes::GraphicsOptions::ForegroundExtended ||
opt == DispatchTypes::GraphicsOptions::BackgroundExtended;
}
// Routine Description:
// Returns true if the GraphicsOption represents an extended color option.
// These are followed by up to 4 more values which compose the entire option.
// Return Value:
// - true if the opt is the indicator for an extended color sequence, false otherwise.
bool AdaptDispatch::s_IsBoldColorOption(const DispatchTypes::GraphicsOptions opt) noexcept
{
return opt == DispatchTypes::GraphicsOptions::BoldBright ||
opt == DispatchTypes::GraphicsOptions::UnBold;
}
// Function Description:
// - checks if this graphics option should set either the console's FG or BG to
//the default attributes.
// Return Value:
// - true if the opt sets either/or attribute to the defaults, false otherwise.
bool AdaptDispatch::s_IsDefaultColorOption(const DispatchTypes::GraphicsOptions opt) noexcept
{
return opt == DispatchTypes::GraphicsOptions::Off ||
opt == DispatchTypes::GraphicsOptions::ForegroundDefault ||
opt == DispatchTypes::GraphicsOptions::BackgroundDefault;
}
// Routine Description:
// - Helper to parse extended graphics options, which start with 38 (FG) or 48 (BG)
// These options are followed by either a 2 (RGB) or 5 (xterm index)
// RGB sequences then take 3 MORE params to designate the R, G, B parts of the color
// Xterm index will use the param that follows to use a color from the preset 256 color xterm color table.
// Arguments:
// - rgOptions - An array of options that will be used to generate the RGB color
// - cOptions - The count of options
// - prgbColor - A pointer to place the generated RGB color into.
// - pfIsForeground - a pointer to place whether or not the parsed color is for the foreground or not.
// - pcOptionsConsumed - a pointer to place the number of options we consumed parsing this option.
// - ColorTable - the windows color table, for xterm indices < 16
// - cColorTable - The number of elements in the windows color table.
// Return Value:
// Returns true if we successfully parsed an extended color option from the options array.
// - This corresponds to the following number of options consumed (pcOptionsConsumed):
// 1 - false, not enough options to parse.
// 2 - false, not enough options to parse.
// 3 - true, parsed an xterm index to a color
// 5 - true, parsed an RGB color.
bool AdaptDispatch::_SetRgbColorsHelper(_In_reads_(cOptions) const DispatchTypes::GraphicsOptions* const rgOptions,
const size_t cOptions,
_Out_ COLORREF* const prgbColor,
_Out_ bool* const pfIsForeground,
_Out_ size_t* const pcOptionsConsumed)
{
bool fSuccess = false;
*pcOptionsConsumed = 1;
if (cOptions >= 2 && s_IsRgbColorOption(rgOptions[0]))
{
*pcOptionsConsumed = 2;
DispatchTypes::GraphicsOptions extendedOpt = rgOptions[0];
DispatchTypes::GraphicsOptions typeOpt = rgOptions[1];
if (extendedOpt == DispatchTypes::GraphicsOptions::ForegroundExtended)
{
*pfIsForeground = true;
}
else if (extendedOpt == DispatchTypes::GraphicsOptions::BackgroundExtended)
{
*pfIsForeground = false;
}
if (typeOpt == DispatchTypes::GraphicsOptions::RGBColor && cOptions >= 5)
{
*pcOptionsConsumed = 5;
// ensure that each value fits in a byte
unsigned int red = rgOptions[2] > 255 ? 255 : rgOptions[2];
unsigned int green = rgOptions[3] > 255 ? 255 : rgOptions[3];
unsigned int blue = rgOptions[4] > 255 ? 255 : rgOptions[4];
*prgbColor = RGB(red, green, blue);
fSuccess = !!_conApi->SetConsoleRGBTextAttribute(*prgbColor, *pfIsForeground);
}
else if (typeOpt == DispatchTypes::GraphicsOptions::Xterm256Index && cOptions >= 3)
{
*pcOptionsConsumed = 3;
if (rgOptions[2] <= 255) // ensure that the provided index is on the table
{
unsigned int tableIndex = rgOptions[2];
fSuccess = !!_conApi->SetConsoleXtermTextAttribute(tableIndex, *pfIsForeground);
}
}
}
return fSuccess;
}
bool AdaptDispatch::_SetBoldColorHelper(const DispatchTypes::GraphicsOptions option)
{
const bool bold = (option == DispatchTypes::GraphicsOptions::BoldBright);
return !!_conApi->PrivateBoldText(bold);
}
bool AdaptDispatch::_SetDefaultColorHelper(const DispatchTypes::GraphicsOptions option)
{
const bool fg = option == GraphicsOptions::Off || option == GraphicsOptions::ForegroundDefault;
const bool bg = option == GraphicsOptions::Off || option == GraphicsOptions::BackgroundDefault;
bool success = _conApi->PrivateSetDefaultAttributes(fg, bg);
if (success && fg && bg)
{
// If we're resetting both the FG & BG, also reset the meta attributes (underline)
// as well as the boldness
success = _conApi->PrivateSetLegacyAttributes(0, false, false, true) &&
_conApi->PrivateBoldText(false);
}
return success;
}
// Routine Description:
// - SGR - Modifies the graphical rendering options applied to the next characters written into the buffer.
// - Options include colors, invert, underlines, and other "font style" type options.
// Arguments:
// - rgOptions - An array of options that will be applied from 0 to N, in order, one at a time by setting or removing flags in the font style properties.
// - cOptions - The count of options (a.k.a. the N in the above line of comments)
// Return Value:
// - True if handled successfully. False otherwise.
bool AdaptDispatch::SetGraphicsRendition(_In_reads_(cOptions) const DispatchTypes::GraphicsOptions* const rgOptions, const size_t cOptions)
{
// We use the private function here to get just the default color attributes as a performance optimization.
// Calling the public GetConsoleScreenBufferInfoEx costs a lot of performance time/power in a tight loop
// because it has to fill the Largest Window Size by asking the OS and wastes time memcpying colors and other data
// we do not need to resolve this Set Graphics Rendition request.
WORD attr;
bool fSuccess = !!_conApi->PrivateGetConsoleScreenBufferAttributes(&attr);
if (fSuccess)
{
// Run through the graphics options and apply them
for (size_t i = 0; i < cOptions; i++)
{
DispatchTypes::GraphicsOptions opt = rgOptions[i];
if (s_IsDefaultColorOption(opt))
{
fSuccess = _SetDefaultColorHelper(opt);
}
else if (s_IsBoldColorOption(opt))
{
fSuccess = _SetBoldColorHelper(rgOptions[i]);
}
else if (s_IsRgbColorOption(opt))
{
COLORREF rgbColor;
bool fIsForeground = true;
size_t cOptionsConsumed = 0;
// _SetRgbColorsHelper will call the appropriate ConApi function
fSuccess = _SetRgbColorsHelper(&(rgOptions[i]), cOptions - i, &rgbColor, &fIsForeground, &cOptionsConsumed);
i += (cOptionsConsumed - 1); // cOptionsConsumed includes the opt we're currently on.
}
else
{
_SetGraphicsOptionHelper(opt, &attr);
fSuccess = !!_conApi->PrivateSetLegacyAttributes(attr, _fChangedForeground, _fChangedBackground, _fChangedMetaAttrs);
// Make sure we un-bold
if (fSuccess && opt == DispatchTypes::GraphicsOptions::Off)
{
fSuccess = _SetBoldColorHelper(opt);
}
_fChangedForeground = false;
_fChangedBackground = false;
_fChangedMetaAttrs = false;
}
}
}
return fSuccess;
}
bool AdaptDispatch::PushGraphicsRendition(_In_reads_(cOptions) const DispatchTypes::GraphicsOptions* const rgOptions,
const size_t cOptions)
{
UNREFERENCED_PARAMETER(rgOptions);
UNREFERENCED_PARAMETER(cOptions);
// TODO
return false;
}
bool AdaptDispatch::PopGraphicsRendition()
{
// TODO
return false;
}