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[BUG] Mac OSX Extension complete functionality failure #337
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Any updates? My environment info is all identical and I'm getting the same problem & outputs. My Unity project was working just fine in Visual Studio Code last night, now C# appears to be entirely broken. Switching the Unity Preferences - External Script Editor to Visual Studio for Mac works, but simply not using VS Code isn't much of a solution if that's your preferred editor. |
Two things:
In Unity's Package Manager (Windows -> Package Manager), make sure the In Unity's Preferences -> External Tools, make sure Visual Studio Code is selected as the External Editor, and do “Regenerate project files”. This will generate csproj files that the C# Dev Kit understands. |
I'm facing the same issue. I'm also running
Naturally, I've already restarted my computer. Additionally, I manually deleted the .sln and .csproj files, hoping for a fresh start. Any other ideas @jbevain? By the way, it works well on my PC. |
The problem affects unity but is fundamentally faulty. |
Same here -- similar setup and versions as @JonathanTremblay:
Thanks MS team for looking at this -- we know you're working hard and get how important support is on VSC for macOS and Unity. Keep up the great work. |
Agree. I had to manually side load the prev version to get working again since VSC doesn't let you otherwise install a deprecated extension. |
I'm experiencing the same issues on one of my Macs that was was running Unity projects perfectly before. For me in the C# Dev Kit - Test Explorer I get a strange error that makes it seem like its trying to load some .dll:
I have another Mac that is having no problems with the same configuration and my Windows machines can load the same project as well. Please help with a fix for this as its ruined my productivity with Unity on this device. |
Same issue on Mac Big Sur |
Two questions to narrow this down:
|
C# output:
(C# Dev Kit shows no output)
Apologies if this is ignorant, but I'm not even sure where/how to install runtime Appreciate you on the case Michael! |
I have updated to the latest MacOS version, that seemed to have solved the issue. I cannot help any more since the problem is effectively gone. This is not a solution however, because I had to use OpenCore Patcher to update through restriction since my Mac is no longer supported. Others may experience the same problem. |
@AzuStar I get that your issue is addressed but there are many others here with this still open. @Michael-Eng What path is best here to keep this issue being tracked for other setups? |
I've looked and I cannot find any .NET runtime is that is larger than |
Thanks to the update of the C# extension (version 2.1.2) and the update of the C# Dev Kit extension (Pre-Release version 0.5.24) the problem is now solved on my Mac. 🙂 |
Describe the Issue
Do not deprecate Unity Debugger yet. C# DevKit is not ready. My work is now on a complete halt because I cant debug.
Problem 1 Logs.
Host
C#
Problem 2 Logs.
Host
C# DevKit Test
C# DevKit
C#
Projects
Thank you for your hard work! For now, have to rollback to old C#, otherwise excited to start using C# DevKit with Unity!
Steps To Reproduce
Problem 1: Can't start basic console app
sudo rm -r /usr/local/share/dotnet/
dotnet.microsoft.com
dotnet new console -o ./TestNet
code TestNet
Error:
Could not locate .NET Core project in TestNet. Assets were not generated.
Problem 2: Project failed to load (cannot get intellisense prompt, cannot navigate, cannot launch, cannot debug)
Problem 1 upto step 8.
9. Follow C# Devkit quickstart guide except last step.
Error: project failed to load. No error message.
Expected Behavior
No response
Environment Information
OS: OSX Catalina 10.15.7 (Intel x64)
VSCode about: ```
Version: 1.81.0
Commit: 6445d93c81ebe42c4cbd7a60712e0b17d9463e97
Date: 2023-08-02T12:40:02.782Z (3 days ago)
Electron: 22.3.18
ElectronBuildId: 22689846
Chromium: 108.0.5359.215
Node.js: 16.17.1
V8: 10.8.168.25-electron.0
OS: Darwin x64 19.6.0
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