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Saucer.cs
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Saucer.cs
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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace SpaceInvaders
{
/// <summary>
/// Summary description for Saucer.
/// </summary>
public class Saucer : GameObject
{
private Image OtherImage1 = null;
private Image OtherImage2 = null;
public bool BeenHit = false;
public int CountExplosion = 0;
public bool Died = false;
private int rseed = (int)DateTime.Now.Ticks;
private Random RandomNumber = null;
public bool DirectionRight = true;
private const int kInterval = 10;
private long Counter = 0;
public Saucer(Bitmap image1, Bitmap image2, Bitmap image3): base(image1)
{
OtherImage1 = image1;
OtherImage2 = image2;
Initialize();
}
public Saucer(string i1, string i2, string i3) : base(i1)
{
//
// TODO: Add constructor logic here
//
OtherImage1 = Image.FromFile(i2);
OtherImage2 = Image.FromFile(i3);
Initialize();
}
private void Initialize()
{
RandomNumber = new Random(rseed);
Position.X = 20;
Position.Y = 10;
UpdateBounds();
}
public void Reset()
{
Position.X = 20;
Died = false;
BeenHit = false;
ScoreCalculated = false;
CountExplosion = 0;
UpdateBounds();
}
public override void Draw(Graphics g)
{
UpdateBounds();
if (BeenHit)
{
DrawExplosion(g);
DrawNumber(g);
return;
}
if (Counter % 3 == 0)
g.DrawImage(TheImage, MovingBounds, 0, 0, ImageBounds.Width, ImageBounds.Height, GraphicsUnit.Pixel);
else if (Counter % 3 == 1)
g.DrawImage(OtherImage1, MovingBounds, 0, 0, ImageBounds.Width, ImageBounds.Height, GraphicsUnit.Pixel);
else
g.DrawImage(OtherImage2, MovingBounds, 0, 0, ImageBounds.Width, ImageBounds.Height, GraphicsUnit.Pixel);
}
public void SetCounter(long lCount)
{
Counter = lCount;
}
public void DrawExplosion(Graphics g)
{
if (Died)
return;
CountExplosion++;
if (CountExplosion < 15)
{
for (int i = 0; i < 50; i++)
{
int xval = RandomNumber.Next(MovingBounds.Width);
int yval = RandomNumber.Next(MovingBounds.Height);
xval += Position.X;
yval += Position.Y;
g.DrawLine(Pens.White, xval, yval, xval, yval+1);
}
}
else
{
Died = true;
}
}
public void Move()
{
if (BeenHit)
return;
Position.X += kInterval;
Counter ++;
}
public int ScoreValue = 50;
public bool ScoreCalculated = false;
public int CalculateScore()
{
Random RandomScore = new Random((int)DateTime.Now.Ticks);
ScoreValue = RandomScore.Next(1, 4) * 50;
return ScoreValue;
}
public void DrawNumber(Graphics g)
{
if (Died == true)
return;
g.DrawString(ScoreValue.ToString(), new Font("Ariel", 14, FontStyle.Bold), Brushes.White, MovingBounds, new StringFormat());
}
}
}