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blog.html
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<!DOCTYPE html>
<html>
<head>
<title>Labirinths</title>
<meta http-equiv="Cache-control" content="no-cache">
<meta http-equiv="Pragma" content="no-cache">
<meta http-equiv="Expires" content="-1">
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div class="wrapper">
<header>
<h1>FIND RED SQUARE</h1>
<nav>
<ul>
<li><a href="index.html">Main</a></li>
<li><a href="levels.html">Levels</a></li>
<li><a href="labirint/custom.html">Custom Lab</a></li>
<li><a href="labirint_builder/builder.html">Builder</a></li>
<li><a href="blog.html">Blog</a></li>
</ul>
</nav>
</header>
<section>
<h3>You can contact me via e-mail: [email protected]</h3>
<h3>Version History:</h3>
<dl>
<dt>0.1.0 <span class="blog-date">(03.01.2017)</span></dt>
<dd>Idea and first version release. Basic functionality implemented.</dd>
<dt>0.1.1 <span class="blog-date">(03.01.2017)</span></dt>
<dd>Added size changes.</dd>
<dt>0.1.2 <span class="blog-date">(03.01.2017)</span></dt>
<dd>Added darkness and vision.</dd>
<dt>0.1.3 <span class="blog-date">(04.01.2017)</span></dt>
<dd>A lot of bug fixes. Added different vision radiuses. Added step counter.</dd>
<dt>0.1.4 <span class="blog-date">(04.01.2017)</span></dt>
<dd>Labirinth Builder Release.</dd>
<dt>0.1.4a <span class="blog-date">(04.01.2017)</span></dt>
<dd>Added save option in builder and load option on custom labirinth. Some bug fixes.</dd>
<dt>0.1.5 <span class="blog-date">(04.01.2017)</span></dt>
<dd>Added some simple design to web-site. Fixed links and styles.</dd>
<dt>0.1.6 <span class="blog-date">(04.01.2017)</span></dt>
<dd>Added levels and contacts pages.</dd>
<dt>0.1.6a <span class="blog-date">(05.01.2017)</span></dt>
<dd>Changed contacts page to blog page(still have contacts on it).</dd>
<dt>0.1.7 <span class="blog-date">(05.01.2017)</span></dt>
<dd>Now hosted on git pages.</dd>
<dt>0.1.8 <span class="blog-date">(05.01.2017)</span></dt>
<dd>Added 2 more standart levels. Fixed description.</dd>
<dt>0.1.9 <span class="blog-date">(06.01.2017)</span></dt>
<dd>Fixed builder issues with start/finish. Now start/finish position can be changed.</dd>
<dt>0.1.9a <span class="blog-date">(06.01.2017)</span></dt>
<dd>Some interface improvments. Fixed links to random lab didn't work.</dd>
<dt>0.2.0 <span class="blog-date">(07.01.2017)</span></dt>
<dd>Here comes 0.2.0 with new Vision System.</dd>
</dl>
<h3>Known Issues:</h3>
<ul class="blog-ul">
<li>If somthing goes wrong or doesn't work try to clear the browsers cash!</li>
<li>Doesn't work on smartphones or tablets becoues KEYBOARD IS NEEDED!</li>
<li>You can't replace start/finish once you placed it in builder. If u delete it u can't add it back, and lab will be bugged.</li>
<li>Randomly generated labs are really RANDOM. They can be unreaal to finish becouse of blocked start/finish.</li>
<li>Vision radius changes only after move is done.</li>
</ul>
<h3>Things I Want To Implement:</h3>
<ol class="blog-ul">
<li>Player sprite and skins, not this shit: O!. Custom skins loading</li>
<li>Different Monsters.</li>
<li>Records. Timer to set the best time. Possibility to save your time.</li>
<li>Remove alert when finished lab. Instead make after game stats.</li>
<li>Multi level labs with teleports.</li>
<li>Moves history. Path you have done won't be totally black but grey so you can see where u were.</li>
<li>Track user stats and show unfinished levels first.</li>
<li>Different difficulty levels.</li>
</ol>
</section>
<footer>Brave Pepper Inc © 2017</footer>
</div>
</body>
</html>