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Changelog

v2.7.1 (2018-08-06)

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Fixed bugs:

  • In v2.7.0, UIEffectCapturedImage is flipped vertically on Windows #112

v2.7.0 (2018-07-26)

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UIHsvModifier: Modify hue, saturation, and value as you like!

  • Note: Hue mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead.
  • Note: Cutoff and Mono mode in UIEffect component will be obsolete in the near future. Please use UITransitionEffect component instead.

Implemented enhancements:

  • UIEffectCapturedImage: Support target RenderTexture to use external component #108
  • Transition effect as other component #105
  • Use multi-pass blurring to capture screenshot #96
  • Feature: HSV modifier #44

Fixed bugs:

  • UIEffectCapturedImage: ColorMode is not working #109
  • UIDissolve is not maskable #101

v2.6.2 (2018-07-18)

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Fixed bugs:

  • Shader has compile errors in D3D9 or D3D11_9X(WSA) #99

v2.6.1 (2018-06-14)

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Fixed bugs:

  • Errors occurred on build (v2.6.0) #90

v2.6.0 (2018-06-14)

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Blurring effect has been improved about 6 times faster!

You can change noise texture for dissolve effect from inspector or script!

Implemented enhancements:

  • Improve blurring performance #88
  • Separate the effect with a character #86
  • Change dissolve texture #75

Closed issues:

  • Change BlurMode correctly #84
  • Refactoring to prepare v3.0.0 #83
  • Change ColorMode correctly #51

v2.5.2 (2018-06-07)

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Fixed bugs:

  • When UIEFFECT\_SEPARATE symbol is defined, UIDissolve does not work well #85

v2.5.1 (2018-05-31)

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Fixed bugs:

v2.5.0 (2018-05-31)

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Shiny effect has been update!

v2.5.0

  • NOTE: UIEffect.shadow*** will be obsolete in the near future. Please use UIShadow component instead.
  • NOTE: UIEffect.custom*** will be obsolete in the near future. Please use UICustomEffect component (experimental) instead.

Implemented enhancements:

  • UIDissolve: Play effect from script/inspector #81
  • UIShiny: Play effect from script/inspector #80
  • During play mode, you can change the effect type, color type, and blur type (in Editor) #73
  • Add shadow effect as other component #72
  • UIShiny : Visual update #68
  • Add Custom effect as other component #60

Fixed bugs:

  • UIDissolve: When width=1 and location=0, image is lacked #79

Closed issues:

  • UIEffect inherit UIEffectBase #74
  • Change directory structure #56

v2.4.1 (2018-05-29)

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Fixed bugs:

  • UIEffectCapturedImage: The result image is flipped vertically #69

v2.4.0 (2018-05-21)

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UIDissolve has been updated!

v2.4.0 editor

Implemented enhancements:

  • UIDissolve: Add color mode option. #64

v2.3.2 (2018-05-21)

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Closed issues:

  • Fixed: UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically (other method) #65

v2.3.1 (2018-05-10)

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Fixed bugs:

  • UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically (on Windows) #62

v2.3.0 (2018-05-08)

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New components has been available!

  • UIShiny : Shiny effect WITHOUT Mask component. This will suppress extra draw calls and improve performance.
  • UIDissolve : Dissolve effect WITHOUT material instancing. This will suppress extra draw calls and improve performance.
  • UIFlip : Flip graphic horizontal/vertical.

v2.3.0

Implemented enhancements:

  • Feature: Flip horizontal/vertical #47
  • Feature: Dissolve #45
  • Feature: Shining effect #9

v2.2.0 (2018-04-12)

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Implemented enhancements:

  • Feature: Customize shader/material. You can create a custom ui shader and control it with UIEffct. #46
  • Feature: UIEffectCapturedImage supports keep canvas size. #54
  • Feature: UIEffectCapturedImage supports Quality Type to easy setup. #53

Fixed bugs:

  • Bug: Color effect on shadow is incorrect. #55

Closed issues:

  • Change: Reduce the pixelation effect when tone level = 1. #57

v2.1.0 (2018-04-04)

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Implemented enhancements:

  • Feature: UIEffectCapturedImage support iterative operation #48

v2.0.0 (2018-01-25)

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Breaking changes:

  • Important: Unity 5.3.x & 5.4.x are no longer supported. #40

Implemented enhancements:

  • Improve: Reduce the materials. Too many effect materials are exist. #15

Closed issues:

  • Change: Change namespace to Coffee.UIExtensions #6

v1.6.1 (2018-01-25)

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Fixed bugs:

  • Bug: Cannot access protected member UnityEngine.UI.BaseMeshEffect.graphic #41

v1.6.0 (2018-01-18)

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Fixed bugs:

  • Bug: Pixelization is incorrect. #34

Closed issues:

  • Change: UIEffect inherit BaseMeshEffect. #35
  • Change: Blur level range to [0-1] #32
  • Change: ShadowMode -> ShadowStyle #18

v1.5.1 (2018-01-18)

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Fixed bugs:

  • Bug: An error occurs when no effect is specified for UICapturedImage. #36

v1.5.0 (2018-01-16)

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Implemented enhancements:

  • Feature: ShadowMode 'Shadow 3' #11
  • Feature: Hue #8
  • Feature: Gradient #7

v1.4.4 (2018-01-16)

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Fixed bugs:

  • Bug: Error has occur on edit prefab. #27

v1.4.3 (2018-01-15)

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Fixed bugs:

  • Bug: Color effect is incorrect. #19

v1.4.2 (2018-01-14)

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Implemented enhancements:

  • Feature: ColorMode Override #12

Fixed bugs:

  • Bug: Error has occur OnAfterDeserialize in editor. #16

v1.4.1 (2018-01-10)

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v1.4.0 (2018-01-07)

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Implemented enhancements:

  • Feature: Exclude unused shader variants from build. #5

v1.3.0 (2018-01-06)

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v1.2.0 (2018-01-05)

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Implemented enhancements:

  • Feature: Fast multiple shadow effect. #2

Fixed bugs:

  • Pixelaration shifts to the lower right. #4

v1.1.0 (2017-08-17)

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Implemented enhancements:

  • Feature: Pixelization effect #1

v1.0.0 (2017-03-01)

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* This Changelog was automatically generated by github_changelog_generator