[QUESTION] Windows App (but don't need WinUI), SkiaSharp, OpenGL: Good starting point? #2869
ToolmakerSteve
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Hey there, I have a similar situation, and so far I'm happy using WinForms (yes, you heard me, but the .net 8 version, of course), with SkiaSharp + GL
Vulkan and ANGLE are apparently used for other OSes... Turns out that WinForms for .net 8 is pretty lightweight, so it suits my needs. |
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Situation:
Maybe relevant: we currently use OpenTK 4.8.2. Mainly for its Math classes. On iOS, we added some sources from Xamarin.iOS's obsolete version of OpenTK, to use iOS's (deprecated) GLES API.
Considering Silk.Net or Angle for the future. Especially if iOS ever drops the deprecated GLES API, forcing apps to target Metal.
On Windows, we don't need WinUI, Maui, WPF, WinForms - the various Windows UI platforms for which SkiaSharp offers a GL Control.
Question:
OR
UPDATE
I see class SkiaSharp.Views.Windows.AngleSwapChainPanel.
Does that use Google Angle to support GLES on Direct3D?
Feels like a good match to where cross-platform 3D graphics are headed.
Any plan to use Angle (to Metal) on iOS, so SKGLView no longer depends on iOS GLKit.GLKView?
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