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Themes - this will be where Nanoblox themes are located
Core
Add StatHandler to Extensions/Core/Server/Modules/StatHandler
Plugin Loader
Activate/Deactivate
When pressing nanoblox icon display whole menu like ckstudio+/rojo
If no 'Nanoblox' present in ServerScriptService display a single Activate button
When pressed, check ServreStorage for 'Nanoblox (deactivated)'
Have a deactivate button at the button of the page
Listen for these changes within ServerScriptService.ChildAdded and update display accordingly
When Nanoblox loaded for first time (i.e. no loader detected), auto setup every extension
When an extension is loaded into the loader, create an attribute under its container - this indicates it's already been loaded and prevents it being displayed again in the new menu
A super basic interface
Split Extensions into three columns:
New - can be approved or rejected
Approved - can be removed (i.e. rejected)
Rejected - can be re-inserted (i.e. approved)
Make sure to listen for Extensions/Commands ChildAdded (move item to approved if a valid extension item) and ChildRemoved (move item to rejected if a valid extension item)
Notification when new extensions > 0 which when clicked opens up extensions manage page
Consider setting up a 'Studio' settings group
Consider renaming 'System' settings to something else (maybe Game or Server)
Settings such as:
Enable Sync
PlayerDataName
SystemDataName
DisableFunCommands
(consider moving some system settings here)
Core
Setup an Extensions folder within Server
Move the Commands module code to CommandService and move all internal commands to Server/Extensions/Commands
Ensure AssetService accounts for this change (e.g. it originally cached assets under Server/Modules/Commands)
How will extension items like 'Morphs' and 'Tools' be retrieved? Maybe consider creating specifically tailored methods within AssetService
Transfer everything under Loader/Extensions into the core Extensions folder
Only move commands instead of merge (to prevent overwriting internal commands)
Transfer everything under Extensions/Core into the corresponding Core locations, although **if present, completely ignore Loader/Extensions/Core/Server/Extensions
Test
The text was updated successfully, but these errors were encountered:
Plugin
Extensions/Core/Server/Modules/StatHandler
Extensions/Commands
ChildAdded (move item to approved if a valid extension item) and ChildRemoved (move item to rejected if a valid extension item)Core
Server/Extensions/Commands
Server/Modules/Commands
)Loader/Extensions
into the core Extensions folderExtensions/Core
into the corresponding Core locations, although **if present, completely ignoreLoader/Extensions/Core/Server/Extensions
The text was updated successfully, but these errors were encountered: