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macOS support #77

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Ivorforce opened this issue Oct 24, 2024 · 2 comments
Open

macOS support #77

Ivorforce opened this issue Oct 24, 2024 · 2 comments

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@Ivorforce
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Ivorforce commented Oct 24, 2024

Hiya,

I'm noticing the latest pre-release does not have a macOS binary inside. What's your status with macOS support?

I just added a macOS target to https://github.com/maiself/godot-python-extension, and while I don't want to uphold dual development for the long term (see my comments in this discussion about that), I could see myself contributing a quick macOS build here too just to have it done and compare the projects for myself.

Cheers

@niklas2902
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Hey,

I don’t have the hardware to test on macOS, so there’s currently no support for it. It would be fantastic if you could add macOS support to the project, but please don’t feel obligated if it’s too much work. Honestly, I’m not too proud of the build system 😅. If you need any help, feel free to reach out.

Sorry, for getting back so late. I'll try catch up with everything over the next days

@Ivorforce
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@niklas2902 I see there's been some changes for macOS in the build log. If i should help test anything, let me know!

Also, did you see the invitation I extended to you in the thread linked above? I'm still very interested in discussing a few things regarding the project :)

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