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inspected-context.cc
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inspected-context.cc
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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/inspector/inspected-context.h"
#include "src/debug/debug-interface.h"
#include "src/inspector/injected-script.h"
#include "src/inspector/string-util.h"
#include "src/inspector/v8-console.h"
#include "src/inspector/v8-inspector-impl.h"
#include "include/v8-inspector.h"
namespace v8_inspector {
class InspectedContext::WeakCallbackData {
public:
WeakCallbackData(InspectedContext* context, V8InspectorImpl* inspector,
int groupId, int contextId)
: m_context(context),
m_inspector(inspector),
m_groupId(groupId),
m_contextId(contextId) {}
static void resetContext(const v8::WeakCallbackInfo<WeakCallbackData>& data) {
// InspectedContext is alive here because weak handler is still alive.
data.GetParameter()->m_context->m_weakCallbackData = nullptr;
data.GetParameter()->m_context->m_context.Reset();
data.SetSecondPassCallback(&callContextCollected);
}
static void callContextCollected(
const v8::WeakCallbackInfo<WeakCallbackData>& data) {
// InspectedContext can be dead here since anything can happen between first
// and second pass callback.
WeakCallbackData* callbackData = data.GetParameter();
callbackData->m_inspector->contextCollected(callbackData->m_groupId,
callbackData->m_contextId);
delete callbackData;
}
private:
InspectedContext* m_context;
V8InspectorImpl* m_inspector;
int m_groupId;
int m_contextId;
};
InspectedContext::InspectedContext(V8InspectorImpl* inspector,
const V8ContextInfo& info, int contextId)
: m_inspector(inspector),
m_context(info.context->GetIsolate(), info.context),
m_contextId(contextId),
m_contextGroupId(info.contextGroupId),
m_origin(toString16(info.origin)),
m_humanReadableName(toString16(info.humanReadableName)),
m_auxData(toString16(info.auxData)) {
v8::debug::SetContextId(info.context, contextId);
m_weakCallbackData =
new WeakCallbackData(this, m_inspector, m_contextGroupId, m_contextId);
m_context.SetWeak(m_weakCallbackData,
&InspectedContext::WeakCallbackData::resetContext,
v8::WeakCallbackType::kParameter);
if (!info.hasMemoryOnConsole) return;
v8::Context::Scope contextScope(info.context);
v8::Local<v8::Object> global = info.context->Global();
v8::Local<v8::Value> console;
if (global->Get(info.context, toV8String(m_inspector->isolate(), "console"))
.ToLocal(&console) &&
console->IsObject()) {
m_inspector->console()->installMemoryGetter(
info.context, v8::Local<v8::Object>::Cast(console));
}
}
InspectedContext::~InspectedContext() {
// If we destory InspectedContext before weak callback is invoked then we need
// to delete data here.
if (!m_context.IsEmpty()) delete m_weakCallbackData;
}
// static
int InspectedContext::contextId(v8::Local<v8::Context> context) {
return v8::debug::GetContextId(context);
}
v8::Local<v8::Context> InspectedContext::context() const {
return m_context.Get(isolate());
}
v8::Isolate* InspectedContext::isolate() const {
return m_inspector->isolate();
}
bool InspectedContext::isReported(int sessionId) const {
return m_reportedSessionIds.find(sessionId) != m_reportedSessionIds.cend();
}
void InspectedContext::setReported(int sessionId, bool reported) {
if (reported)
m_reportedSessionIds.insert(sessionId);
else
m_reportedSessionIds.erase(sessionId);
}
InjectedScript* InspectedContext::getInjectedScript(int sessionId) {
auto it = m_injectedScripts.find(sessionId);
return it == m_injectedScripts.end() ? nullptr : it->second.get();
}
bool InspectedContext::createInjectedScript(int sessionId) {
DCHECK(m_injectedScripts.find(sessionId) == m_injectedScripts.end());
std::unique_ptr<InjectedScript> injectedScript =
InjectedScript::create(this, sessionId);
// InjectedScript::create can destroy |this|.
if (!injectedScript) return false;
m_injectedScripts[sessionId] = std::move(injectedScript);
return true;
}
void InspectedContext::discardInjectedScript(int sessionId) {
m_injectedScripts.erase(sessionId);
}
} // namespace v8_inspector