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core.c
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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <errno.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR)
#include <crtdbg.h>
#endif
#include "uv.h"
#include "internal.h"
#include "queue.h"
#include "handle-inl.h"
#include "req-inl.h"
/* uv_once initialization guards */
static uv_once_t uv_init_guard_ = UV_ONCE_INIT;
#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR))
/* Our crt debug report handler allows us to temporarily disable asserts
* just for the current thread.
*/
UV_THREAD_LOCAL int uv__crt_assert_enabled = TRUE;
static int uv__crt_dbg_report_handler(int report_type, char *message, int *ret_val) {
if (uv__crt_assert_enabled || report_type != _CRT_ASSERT)
return FALSE;
if (ret_val) {
/* Set ret_val to 0 to continue with normal execution.
* Set ret_val to 1 to trigger a breakpoint.
*/
if(IsDebuggerPresent())
*ret_val = 1;
else
*ret_val = 0;
}
/* Don't call _CrtDbgReport. */
return TRUE;
}
#else
UV_THREAD_LOCAL int uv__crt_assert_enabled = FALSE;
#endif
#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800
static void uv__crt_invalid_parameter_handler(const wchar_t* expression,
const wchar_t* function, const wchar_t * file, unsigned int line,
uintptr_t reserved) {
/* No-op. */
}
#endif
static uv_loop_t** uv__loops;
static int uv__loops_size;
static int uv__loops_capacity;
#define UV__LOOPS_CHUNK_SIZE 8
static uv_mutex_t uv__loops_lock;
static void uv__loops_init(void) {
uv_mutex_init(&uv__loops_lock);
}
static int uv__loops_add(uv_loop_t* loop) {
uv_loop_t** new_loops;
int new_capacity, i;
uv_mutex_lock(&uv__loops_lock);
if (uv__loops_size == uv__loops_capacity) {
new_capacity = uv__loops_capacity + UV__LOOPS_CHUNK_SIZE;
new_loops = uv__realloc(uv__loops, sizeof(uv_loop_t*) * new_capacity);
if (!new_loops)
goto failed_loops_realloc;
uv__loops = new_loops;
for (i = uv__loops_capacity; i < new_capacity; ++i)
uv__loops[i] = NULL;
uv__loops_capacity = new_capacity;
}
uv__loops[uv__loops_size] = loop;
++uv__loops_size;
uv_mutex_unlock(&uv__loops_lock);
return 0;
failed_loops_realloc:
uv_mutex_unlock(&uv__loops_lock);
return ERROR_OUTOFMEMORY;
}
static void uv__loops_remove(uv_loop_t* loop) {
int loop_index;
int smaller_capacity;
uv_loop_t** new_loops;
uv_mutex_lock(&uv__loops_lock);
for (loop_index = 0; loop_index < uv__loops_size; ++loop_index) {
if (uv__loops[loop_index] == loop)
break;
}
/* If loop was not found, ignore */
if (loop_index == uv__loops_size)
goto loop_removed;
uv__loops[loop_index] = uv__loops[uv__loops_size - 1];
uv__loops[uv__loops_size - 1] = NULL;
--uv__loops_size;
if (uv__loops_size == 0) {
uv__loops_capacity = 0;
uv__free(uv__loops);
uv__loops = NULL;
goto loop_removed;
}
/* If we didn't grow to big skip downsizing */
if (uv__loops_capacity < 4 * UV__LOOPS_CHUNK_SIZE)
goto loop_removed;
/* Downsize only if more than half of buffer is free */
smaller_capacity = uv__loops_capacity / 2;
if (uv__loops_size >= smaller_capacity)
goto loop_removed;
new_loops = uv__realloc(uv__loops, sizeof(uv_loop_t*) * smaller_capacity);
if (!new_loops)
goto loop_removed;
uv__loops = new_loops;
uv__loops_capacity = smaller_capacity;
loop_removed:
uv_mutex_unlock(&uv__loops_lock);
}
void uv__wake_all_loops(void) {
int i;
uv_loop_t* loop;
uv_mutex_lock(&uv__loops_lock);
for (i = 0; i < uv__loops_size; ++i) {
loop = uv__loops[i];
assert(loop);
if (loop->iocp != INVALID_HANDLE_VALUE)
PostQueuedCompletionStatus(loop->iocp, 0, 0, NULL);
}
uv_mutex_unlock(&uv__loops_lock);
}
static void uv_init(void) {
/* Tell Windows that we will handle critical errors. */
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
/* Tell the CRT to not exit the application when an invalid parameter is
* passed. The main issue is that invalid FDs will trigger this behavior.
*/
#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800
_set_invalid_parameter_handler(uv__crt_invalid_parameter_handler);
#endif
/* We also need to setup our debug report handler because some CRT
* functions (eg _get_osfhandle) raise an assert when called with invalid
* FDs even though they return the proper error code in the release build.
*/
#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR))
_CrtSetReportHook(uv__crt_dbg_report_handler);
#endif
/* Initialize tracking of all uv loops */
uv__loops_init();
/* Fetch winapi function pointers. This must be done first because other
* initialization code might need these function pointers to be loaded.
*/
uv_winapi_init();
/* Initialize winsock */
uv_winsock_init();
/* Initialize FS */
uv_fs_init();
/* Initialize signal stuff */
uv_signals_init();
/* Initialize console */
uv_console_init();
/* Initialize utilities */
uv__util_init();
/* Initialize system wakeup detection */
uv__init_detect_system_wakeup();
}
int uv_loop_init(uv_loop_t* loop) {
int err;
/* Initialize libuv itself first */
uv__once_init();
/* Create an I/O completion port */
loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
if (loop->iocp == NULL)
return uv_translate_sys_error(GetLastError());
/* To prevent uninitialized memory access, loop->time must be initialized
* to zero before calling uv_update_time for the first time.
*/
loop->time = 0;
uv_update_time(loop);
QUEUE_INIT(&loop->wq);
QUEUE_INIT(&loop->handle_queue);
QUEUE_INIT(&loop->active_reqs);
loop->active_handles = 0;
loop->pending_reqs_tail = NULL;
loop->endgame_handles = NULL;
RB_INIT(&loop->timers);
loop->check_handles = NULL;
loop->prepare_handles = NULL;
loop->idle_handles = NULL;
loop->next_prepare_handle = NULL;
loop->next_check_handle = NULL;
loop->next_idle_handle = NULL;
memset(&loop->poll_peer_sockets, 0, sizeof loop->poll_peer_sockets);
loop->active_tcp_streams = 0;
loop->active_udp_streams = 0;
loop->timer_counter = 0;
loop->stop_flag = 0;
err = uv_mutex_init(&loop->wq_mutex);
if (err)
goto fail_mutex_init;
err = uv_async_init(loop, &loop->wq_async, uv__work_done);
if (err)
goto fail_async_init;
uv__handle_unref(&loop->wq_async);
loop->wq_async.flags |= UV__HANDLE_INTERNAL;
err = uv__loops_add(loop);
if (err)
goto fail_async_init;
return 0;
fail_async_init:
uv_mutex_destroy(&loop->wq_mutex);
fail_mutex_init:
CloseHandle(loop->iocp);
loop->iocp = INVALID_HANDLE_VALUE;
return err;
}
void uv__once_init(void) {
uv_once(&uv_init_guard_, uv_init);
}
void uv__loop_close(uv_loop_t* loop) {
size_t i;
uv__loops_remove(loop);
/* close the async handle without needing an extra loop iteration */
assert(!loop->wq_async.async_sent);
loop->wq_async.close_cb = NULL;
uv__handle_closing(&loop->wq_async);
uv__handle_close(&loop->wq_async);
for (i = 0; i < ARRAY_SIZE(loop->poll_peer_sockets); i++) {
SOCKET sock = loop->poll_peer_sockets[i];
if (sock != 0 && sock != INVALID_SOCKET)
closesocket(sock);
}
uv_mutex_lock(&loop->wq_mutex);
assert(QUEUE_EMPTY(&loop->wq) && "thread pool work queue not empty!");
assert(!uv__has_active_reqs(loop));
uv_mutex_unlock(&loop->wq_mutex);
uv_mutex_destroy(&loop->wq_mutex);
CloseHandle(loop->iocp);
}
int uv__loop_configure(uv_loop_t* loop, uv_loop_option option, va_list ap) {
return UV_ENOSYS;
}
int uv_backend_fd(const uv_loop_t* loop) {
return -1;
}
int uv_loop_fork(uv_loop_t* loop) {
return UV_ENOSYS;
}
int uv_backend_timeout(const uv_loop_t* loop) {
if (loop->stop_flag != 0)
return 0;
if (!uv__has_active_handles(loop) && !uv__has_active_reqs(loop))
return 0;
if (loop->pending_reqs_tail)
return 0;
if (loop->endgame_handles)
return 0;
if (loop->idle_handles)
return 0;
return uv__next_timeout(loop);
}
static void uv_poll(uv_loop_t* loop, DWORD timeout) {
DWORD bytes;
ULONG_PTR key;
OVERLAPPED* overlapped;
uv_req_t* req;
int repeat;
uint64_t timeout_time;
timeout_time = loop->time + timeout;
for (repeat = 0; ; repeat++) {
GetQueuedCompletionStatus(loop->iocp,
&bytes,
&key,
&overlapped,
timeout);
if (overlapped) {
/* Package was dequeued */
req = uv_overlapped_to_req(overlapped);
uv_insert_pending_req(loop, req);
/* Some time might have passed waiting for I/O,
* so update the loop time here.
*/
uv_update_time(loop);
} else if (GetLastError() != WAIT_TIMEOUT) {
/* Serious error */
uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus");
} else if (timeout > 0) {
/* GetQueuedCompletionStatus can occasionally return a little early.
* Make sure that the desired timeout target time is reached.
*/
uv_update_time(loop);
if (timeout_time > loop->time) {
timeout = (DWORD)(timeout_time - loop->time);
/* The first call to GetQueuedCompletionStatus should return very
* close to the target time and the second should reach it, but
* this is not stated in the documentation. To make sure a busy
* loop cannot happen, the timeout is increased exponentially
* starting on the third round.
*/
timeout += repeat ? (1 << (repeat - 1)) : 0;
continue;
}
}
break;
}
}
static void uv_poll_ex(uv_loop_t* loop, DWORD timeout) {
BOOL success;
uv_req_t* req;
OVERLAPPED_ENTRY overlappeds[128];
ULONG count;
ULONG i;
int repeat;
uint64_t timeout_time;
timeout_time = loop->time + timeout;
for (repeat = 0; ; repeat++) {
success = pGetQueuedCompletionStatusEx(loop->iocp,
overlappeds,
ARRAY_SIZE(overlappeds),
&count,
timeout,
FALSE);
if (success) {
for (i = 0; i < count; i++) {
/* Package was dequeued, but see if it is not a empty package
* meant only to wake us up.
*/
if (overlappeds[i].lpOverlapped) {
req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
uv_insert_pending_req(loop, req);
}
}
/* Some time might have passed waiting for I/O,
* so update the loop time here.
*/
uv_update_time(loop);
} else if (GetLastError() != WAIT_TIMEOUT) {
/* Serious error */
uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx");
} else if (timeout > 0) {
/* GetQueuedCompletionStatus can occasionally return a little early.
* Make sure that the desired timeout target time is reached.
*/
uv_update_time(loop);
if (timeout_time > loop->time) {
timeout = (DWORD)(timeout_time - loop->time);
/* The first call to GetQueuedCompletionStatus should return very
* close to the target time and the second should reach it, but
* this is not stated in the documentation. To make sure a busy
* loop cannot happen, the timeout is increased exponentially
* starting on the third round.
*/
timeout += repeat ? (1 << (repeat - 1)) : 0;
continue;
}
}
break;
}
}
static int uv__loop_alive(const uv_loop_t* loop) {
return loop->active_handles > 0 ||
!QUEUE_EMPTY(&loop->active_reqs) ||
loop->endgame_handles != NULL;
}
int uv_loop_alive(const uv_loop_t* loop) {
return uv__loop_alive(loop);
}
int uv_run(uv_loop_t *loop, uv_run_mode mode) {
DWORD timeout;
int r;
int ran_pending;
void (*poll)(uv_loop_t* loop, DWORD timeout);
if (pGetQueuedCompletionStatusEx)
poll = &uv_poll_ex;
else
poll = &uv_poll;
r = uv__loop_alive(loop);
if (!r)
uv_update_time(loop);
while (r != 0 && loop->stop_flag == 0) {
uv_update_time(loop);
uv_process_timers(loop);
ran_pending = uv_process_reqs(loop);
uv_idle_invoke(loop);
uv_prepare_invoke(loop);
timeout = 0;
if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT)
timeout = uv_backend_timeout(loop);
(*poll)(loop, timeout);
uv_check_invoke(loop);
uv_process_endgames(loop);
if (mode == UV_RUN_ONCE) {
/* UV_RUN_ONCE implies forward progress: at least one callback must have
* been invoked when it returns. uv__io_poll() can return without doing
* I/O (meaning: no callbacks) when its timeout expires - which means we
* have pending timers that satisfy the forward progress constraint.
*
* UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from
* the check.
*/
uv_process_timers(loop);
}
r = uv__loop_alive(loop);
if (mode == UV_RUN_ONCE || mode == UV_RUN_NOWAIT)
break;
}
/* The if statement lets the compiler compile it to a conditional store.
* Avoids dirtying a cache line.
*/
if (loop->stop_flag != 0)
loop->stop_flag = 0;
return r;
}
int uv_fileno(const uv_handle_t* handle, uv_os_fd_t* fd) {
uv_os_fd_t fd_out;
switch (handle->type) {
case UV_TCP:
fd_out = (uv_os_fd_t)((uv_tcp_t*) handle)->socket;
break;
case UV_NAMED_PIPE:
fd_out = ((uv_pipe_t*) handle)->handle;
break;
case UV_TTY:
fd_out = ((uv_tty_t*) handle)->handle;
break;
case UV_UDP:
fd_out = (uv_os_fd_t)((uv_udp_t*) handle)->socket;
break;
case UV_POLL:
fd_out = (uv_os_fd_t)((uv_poll_t*) handle)->socket;
break;
default:
return UV_EINVAL;
}
if (uv_is_closing(handle) || fd_out == INVALID_HANDLE_VALUE)
return UV_EBADF;
*fd = fd_out;
return 0;
}
int uv__socket_sockopt(uv_handle_t* handle, int optname, int* value) {
int r;
int len;
SOCKET socket;
if (handle == NULL || value == NULL)
return UV_EINVAL;
if (handle->type == UV_TCP)
socket = ((uv_tcp_t*) handle)->socket;
else if (handle->type == UV_UDP)
socket = ((uv_udp_t*) handle)->socket;
else
return UV_ENOTSUP;
len = sizeof(*value);
if (*value == 0)
r = getsockopt(socket, SOL_SOCKET, optname, (char*) value, &len);
else
r = setsockopt(socket, SOL_SOCKET, optname, (const char*) value, len);
if (r == SOCKET_ERROR)
return uv_translate_sys_error(WSAGetLastError());
return 0;
}