From 6ba89b4a121dc5b67e224ffbcdff5fa2ef02c243 Mon Sep 17 00:00:00 2001 From: Akihiko Odaki Date: Mon, 6 Aug 2018 22:08:42 +0900 Subject: [PATCH] Publicized PreExport method of PreShaderPropExporter class The method is useful for build automation. --- Core/Scripts/IO/ShaderPropExporter/PreShaderPropExporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/Scripts/IO/ShaderPropExporter/PreShaderPropExporter.cs b/Core/Scripts/IO/ShaderPropExporter/PreShaderPropExporter.cs index 1d358ac..e931f42 100644 --- a/Core/Scripts/IO/ShaderPropExporter/PreShaderPropExporter.cs +++ b/Core/Scripts/IO/ShaderPropExporter/PreShaderPropExporter.cs @@ -40,7 +40,7 @@ public static partial class PreShaderPropExporter #if UNITY_EDITOR [MenuItem(UniGLTFVersion.UNIGLTF_VERSION + "/PreExport ShaderProps")] - static void PreExport() + public static void PreExport() { foreach (var fi in typeof(PreShaderPropExporter).GetFields( BindingFlags.Static